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Versions
Pg. 1
Nick: 
Watermarked PDF
Publisher: 
Year: 2009
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 503-2
ISBN-10: 0916211150
226 pages
Size:  
English
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Nick: 
First Printing
Publisher: 
Year: 2001
Soft Cover
Product Code: PAL 503-2
ISBN-10: 0916211150
224 pages
Size: Letter
2.00 pounds
English
View
Corrections
Link Image
Description Edit | History

"From the Publisher:
A complete new role-playing game of post-apocalyptic insanity, where intelligent mutant animals have inherited a devistated Earth and humankind teeters on the brink of disaster.

* Over 100 mutant animals.
* Create, design and build your own mutant animals.
* Optional Human Mutants, who sacrifice their humanity for mutant powers.
* The evil Empire of Humanity and their canine henchmen.
* The free state of Cardania and other refuges for mutant animals.
* The world turned upside down by genetics and madness.
* World overview and history.
* Six adventures to get you started, plus random encounters and tons of ideas.
* Equipment, weapons, skills and everything you need to play, right here.
* A complete game. Suitable for use with Heroes Unlimited.
* Unleash your imagination!
* Over 200 pages.

"After The Bomb is a role-playing game published by Palladium Books in 2001. It uses the Palladium's Megaversal system, and features mutant animals, anthropomorphic or otherwise, in a post-apocalyptic setting.

The storyline of After The Bomb introduces a post-apocalyptic setting, centered around the eastern United States, where most of the area is populated by the mutated animals that form the majority of society."

This "After the Bomb" game was created after Palladium ceased having a license for the TMNT game, which had an After the Bomb expansion/setting. This is the successor of that, but without any licensed content."

Source: Wikipedia, "After_The_Bomb," available under the CC-BY-SA License.

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Pg. 110
After The Bomb

A sneak peek at the upcoming release of After the Bomb.

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Pg. 14
After the Bomb Sneak Peak

An excerpt from the upcoming release of After the Bomb.

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Pg. 21
By Hook and By Crook - The City of Filly

Adventure ideas, new mutants,and new materiel about the Rodent Cartel and Filly proper.

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Pg. 27
MesoziocLand: Part Two

The finale on mutant dinosaurs and the island known as MesoziocLand.Maps, key locations, key people, villans,

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Pg. 41
Mesozoic Land: Part One

Genetic mutants that are dinosaurs. rules for adapting to heroes unlimited.

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Pg. 43
New types of Mutants

New types of mutants to use in both these settings

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Pg. 16
Questions & Answers

Questions regarding mutants, dogs, and After the Bomb rpg.

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Pg. 43
Wierd Mutants

A look at new and disturbing mutants. Plant, fungal and human mutants and creating Chimeras.

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Num Ratings: 15
Average Rating: 6.90
Standard Deviation: 0.73
Num Views: 2439
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