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Information
RPG
Genre
Series Code
 
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Mechanic Show More »
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Publisher
Year Published
1989
Primary Name
GURPS Magic (First Edition)
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ObjectID: 45789
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Pg. 1
Nick: 
Second printing
Publisher: Steve Jackson Games
Year: 1990
Soft Cover
Product Code: SJG01495 6023
ISBN-10: 1556341206
112 pages
Size: Letter
English
View
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Link Image
Nick: 
First printing
Publisher: Steve Jackson Games
Year: 1989
Soft Cover
Product Code: 6023
ISBN-10: 1556341296
112 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
Third printing
Publisher: Steve Jackson Games
Year: 1989
Soft Cover
Product Code: 6023
ISBN-10: 1556341296
112 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
GURPS Magic (Italian version)
Publisher: DaS Production, I Giochi dei Grandi
Soft Cover
Product Code: GURPS/1003
ISBN-10: 888002003X
112 pages
Size: A4
Italian
View
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Link Image
Description Edit | History

Subtitle: "A Tome of Mystic Secrets for Fantasy Roleplaying."

From the back of the book:

The World of Magic...

Sorcery, Thaumaturgy, The Black Art, Necromancy, Alchemy or the Great Art - by any name, arcane knowledge brings great power to its possessor... for good or for evil. This book is the complete guide to magic for the Generic Universal RolePlaying System.

GURPS Magic presents a colorful, detailed magic system. But it's much more. It is designed for easy modification... for the GM who wants to create his own background, or set adventures in the world of his favorite fantasy author. And it's flexible. Players can create any sort of wizard character they choose, from eager apprentice to mad hermit, from saintly healer to sinister necromancer.

This book is completely compatible with the magic rules in the GURPS Basic Set. It amplifies the material there, as well as adding more than 300 new spells! Also included are a complete system for improvisational magic, optional rules for "inherent" magic abilities, special advantages and disadvantages for mages, and a system to let the GM create his own unique types of clerical magic.

If you're ready for a world of magic, it's in your hands...

More Information Edit | History

As massive an expansion GURPS Basic Set Third Edition represented over the previous basic sets, GURPS Magic was a similar expansion over the original GURPS Fantasy. 112 pages.

Released in early 1989 with parts incorporated into the second and later printings of GURPS Basic Set Third Edition, GURPS Magic cleaned up the Magic rules, added over 100 new spells, a new college, rules for improvised spells, new advantages and disadvantages, new magical creatures and a host of other magical odds and ends.

There were two very different covers for GURPS Magic, but the contents were the same (other than a few typos corrected).

Went through three printings.

Italian edition published by DaS Production, in partnership with distributor I Giochi dei Grandi. The title was not translated.

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GURPS Magic

\"Spells are divided into 21 colleges of magic, with knowledge of the basic spells a prerequisite for the

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Ingenious Items

New items (primarily elixirs)

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News from the Industry

Gaming industry news

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Role-playing Reviews

In the beginning, there was only one magic system. But the gamers said, \"Let there be many!\"

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The Scope of Magic

Spell ingredients reconsidered

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