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Information
RPG
Genre
Setting
Series
Series Code
FA2
Category
Mechanic Show More »
Designer
Artist
Production Staff
Publisher
Year Published
1991
Primary Name
Nightmare Keep
Alternate Names
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ObjectID: 46257
Versions
Pg. 1
Nick: 
2014 PDF version
Publisher: Wizards of the Coast
Year: 2014
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 9341
ISBN-10: 1560761474
72 pages
Size: Letter
English
View
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Link Image
Nick: 
PDF version
Publisher: Wizards of the Coast
Year: 1999
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 9341
86 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
Softcover version
Publisher: TSR
Year: 1991
Saddle Stapled (modules/pamphlets)
Product Code: 9341
ISBN-10: 1560761474
64 pages
Size: 8.00 x 10.50 inches
English
View
Corrections
Link Image
Description Edit | History

Publisher blurb:

What your players say at the start of Nightmare Keep: "Oh, look, an underground labyrinth filled with treasure. No one who's gone in ever came out alive. Gosh, we've never seen that before, oh no." (Stifled yawn.)

What they say early on in Nightmare Keep: "Hold it! What's going on? Oh, yucccch! We're getting out! This way, this way! What's that? Oh, no!"

Halfway through Nightmare Keep: "Okay. If we stick close and look sharp and don't act stupid, I think we might get out of this alive."

At the climax of Nightmare Keep: "Oh no. Oh no."

A would-be conqueror is raising hordes of undead insects beneath Wolover's Keep in the Veilstone Peaks. This evil being was once a lich, a powerful undead wizard -- but that was not enough. Now something strange exists beneath the Keep, something repellent-and strong beyond measure.

Nightmare Keep: for the AD&D game adventurer with courage, a strong stomach, and superior firepower. This adventure is set near northwestern Cormyr in the Forgotten Realms, but it fits easily into any ongoing high-level campaign.

More Information Edit | History
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RPG Item Rank: 4194
Num Ratings: 8
Average Rating: 7.25
Standard Deviation: 1.20
Num Views: 1124
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Avg. Game Weight: 3.0
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