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Information
RPG
Genre
Series Code
 
Category
Mechanic Show More »
Designer
Artist
Production Staff
Publisher
Year Published
2002
Primary Name
CORPS: Diceless Conspiracy Roleplaying
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ObjectID: 46320
Versions
Pg. 1
Nick: 
Electronic Version
Publisher: 
Year: 2003
Electronic (PDF, DOC, eBook, HTML, etc.)
92 pages
Size: Letter
English
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Nick: 
Softcover version
Publisher: 
Soft Cover
ISBN-10: 0977067319
150 pages
Size: Tradeback
English
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Link Image
Description Edit | History

What if all the strange tales you hear are true? What if there really are UFOs, vampires, mind-reading mutants, secret societies, and government conspiracies? What if the world is not as it seems, but as those who really run things just want it to look like? And what would they do to you if you found out?

CORPS is a game setting for Active Exploits Diceless Roleplaying and can also be used as a sourcebook for other game systems. Although, it does not require the Active Exploits core rules for enjoyment, the book does make use of Active Exploits for specific abilities and powers (most, if not all of these can be ported over to Impresa with ease). This book was designed for the first edition rules, but is compatible with Take2 (second edition) -- see CORPS Take2 for an updated print version.

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Nuts & Bolts of Active Exploits Diceless

Robert D. Taylor talks in detail about the mechanics and settings of the Active Exploits Diceless.

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