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Information
RPG
Genre
Series Code
 
Category
Mechanic
Designer
Artist
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Publisher
Year Published
2008
Primary Name
The genreDiversion 3E Manual
Alternate Names
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ObjectID: 46346
Versions
Pg. 1
Nick: 
Softcover
Publisher: Precis Intermedia
Year: 2009
Soft Cover
Product Code: PLI104
ISBN-10: 0-9770673-5-1
ISBN-13: 9780977067350
128 pages
Size: 8.00 x 10.00 inches
English
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Electronic Version
Publisher: 
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: PLI104PDF
126 pages
Size: Letter
English
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Description Edit | History

Go beyond just a diversion with this revised and expanded genreDiversion universal roleplaying rules manual that is more versatile, more dynamic, more heroic, and more exciting. This book provides a game system that is not only easy to learn and quick-playing, but also extremely customizable and flexible. The rules are simple, allowing you to get down to business -- playing the game -- quickly. Optional rules can either be ignored or easily implemented -- and provide a framework for building your own game elements. Consistent mechanics for characters, vehicles, and creatures avoid confusion. Built-in rules for magic, and guides for directing the game and adapting older titles expand the game's horizons even further. If you've been looking for a roleplaying game system that you can sink your teeth into quickly and has the versatility needed for just about any setting, look no further.

* Ability-Centric Characters
Focus on a character's raw potential rather than his training to get things done. While skill refines a character's accomplishments, raw talent makes them happen.
* Create Characters Your Way
Characters can be built using a variety of methods, from random choices to arbitrary or controlled assignments. Custom species and vocations can be created as a framework for characters in a particular setting. New gimmicks can be devised to add special powers, such as for the supernatural and scientific enhancements.
* Quick Resolution
Roll dice (two six-sided) only for tough and contested challenges, maintaining a smooth progression of story. Resolve focused situations like combat using a simple scale of difficulty that can be influenced by various factors. Utilize optional elements like experience to gain the advantage or exploits to make the most out of success.
* Vehicles and Monsters
Apply the same basic mechanics to vehicles and monsters, from cars and starships to dragons and sea monsters. Engage in chases, dog-fights, and even desperate battles with larger-than-life creatures.
* Miniatures and Maps
Miniatures and maps can be used to better visualize combat and vehicle interactions. While this adds a more tactical feel for those who prefer such elements, it is not required.
* Unbidden and Forsaken
Dive into the action with a ready-to-use modern setting based on our older Unbidden game.
* Compatibility
Convert or interact with characters/elements from genreDiversion i, Iron Gauntlets, Story Engine Classic, and Active Exploits Diceless Roleplaying.

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