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Series Code
Year Published
Primary Name
Stormbringer (2nd edition)
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ObjectID: 46408
Pg. 1
Box Set
Publisher: Chaosium
Year: 1985
Box Set
Product Code: 2101-X
ISBN-10: 0933635001
144 pages
Size: 9.20 x 12.20 inches
Link Image
Description Edit | History

From the back of the box:

STORMBRINGER reveals more about my own fantasy books and characters than I could have guessed! It does not merely derive from the books — it complements them perfectly.
The game is delightful.
—Michael Moorcock

Uh oh...

You knew you were in for trouble when you answered the strange offer for work — few sailors in those northern parts are offered a noble's pay in gold for a voyage with winter coming on, and fewer still are offered the job from a Melnibonéan wizard. Gads! What horrid eyes he had, red as blood, and skin as pale as a corpse's. But the money was good and plenty, and there was little more to do in a frigid city like Banarva. Besides, who else but a famed Tarkeshite sailor like you could handle that strange ship?

But this? What can you do against an Elemental Lord like Grome (pictured at right), who can toss huge ships, even magical ships, about like bath toys? What about Elric, the one who hired you? He's a brooding sort, and no mean sorcerer either. He'd have your head before you could turn to face him. And his sword, Stormbringer, is supposed to hold the fate of the Young Kingdoms within its eldritch blade. Maybe they can do something about this Grome. . .

STORMBRINGER® is an easy-to-play game of fantasy roleplaying. Participants in the game create imaginary characters who go adventuring through a fantasy world where magic is real and heroes exist. Characters can begin play as a sailor, warrior, priest, noble, hunter, merchant, or even a beggar, working and fighting through adversity to gain magic, money, and fame.

This box contains everything needed to create and play such adventures.

INCLUDED IN THIS BOX — Players Book (welcome to the Young Kingdoms, character generation, movement, weapons & combat, skills, poisons, etc.), Magic Book (sorcery, lesser demons, elementals, Beast Lords, cults of Chaos, cults of Law), Gamemaster Book (hints for the gamemaster, a complete short adventure, statistics for characters from the novels), Map of the Young Kingdoms (17×22"), Reference Booklet (explanation of box contents, character sheets, 8 pages of reference tables, prices, etc. Three polyhedral dice (1D6, 1D8, 1D20) are included, enough to play the game.

User summary:

Changes from Stormbringer (1st Edition):

  • Corrections to errata incorporated into rules
  • Original rulebook split into separate Players Book, Magic Book, and Gamemaster Book booklets
  • Map reduced in size from 22×28" to 17×22"
  • Includes three dice (1D6, 1D8, 1D20) instead of six (1D4, 3D6, 1D8, 1D20)

More Information Edit | History
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Pg. 58
Adding More to Skills

Skill penalty clarification for D100 systems.

Pg. 38
Un caractère de démon

How to give personality to your daemons in Stormbringer.

Pg. 42
Un cœur de démon

An adventure for 4-5 experienced PCs for Stormbringer.

Pg. 34
Les Ducs du Chaos

The dukes of Chaos: villains for Stormbringer.

Pg. 26
Game Reviews

Reviews of Steve Jackson Games\' Toon, Gamescience\'s Tekumel Source Book and Tekumel Player\'s Handbook, Hero

Pg. 32
L'Appetit vient en mangeant

The famous inn The Silver Well for Stormbringer

Pg. 51
L'Ile de l'Oubli

An adventure for Stormbringer.

Pg. 36
Une longue soirée d'hiver

An adventure for Stormbringer.

Pg. 42
Les Marais de la démence

An adventure for Stormbringer for a party of 3 to 5 beginner PCs.

Pg. 31
Mini Campagne: La quête du Graal

Introduction to the mini campaign and how to play it with 3 different games.

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