Everything in ghost is decided by simple dice rolls and old-fashioned roleplaying.
Every rule in ghost is described in plain language with one or two examples of how it works.
There's a beginners rule section to get you started in under ten minutes.
The game includes a novella that describes the setting and interaction between the key figures.
New to roleplaying? Don't fret. Ghost includes a three part adventure with pre-made characters to get you through the first three sessions.
The rules are so consistent you can memorize them in a matter of minutes.
It's just that easy.