From the Back of the book
You think you're ready. You're not. You don't even have a clue. The Future has Changed. The Players have Changed. The Rules have Changed.
In the Dark Future, the Megacorporations ruled the world from their starscraper towers, enforc¬ing that control with armies of cyborg assassins. While the boostergangs roamed a shattered urban wilderness, the endless party went on 24-7 in the hottest clubs, sleaziest bars and meanest streets this side of the Postholocaust. But that was before the Crash; before the dark days of 203X.
Now the battlefield belongs to the new Lords of the Street: the DMA-shape shifting Reefers vs the full-body cyborgs of Corpore Metal, Desnai's robo-enhanced mechajocks against the monster makers of Riptide, the nano-boosted roadwarriors of Rolling State against the cybertech megaweapons of the urban Edgerunners.
So get ready to hit the Street in this new incarna¬tion of the legendary roleplaying game of the Dark Future - a world so dangerous, so dark, that only the toughest, smartest and most cybered-up will survive. But you can deal with it. Because you're ready. Because you're - CYBERPUNK.
Roleplaying in the Dark Future.
This is a Rework of the 'classic'
While intended to be a complete rewrite, it lifts some material from the previous editions.
But, the main difference it that now the game is designed to get the players playing their characters almost immediately, with 'Templated Characters'.
It relies on a lot of pre-generated templates and easy to use rules, but then goes into some more advanced rules and of course a new version of 'Friday Night Fights'.