The Hotness
Games|People|Company
Legacy of Dragonholt
The Fantasy Trip: Legacy Edition
Tales from the Loop
Dune: Chronicles of the Imperium
Wizard
Warhammer Fantasy Roleplay Core Set
Waterdeep: Dragon Heist
Melee
Heart of Ice
Dungeons & Dragons Starter Set
In The Labyrinth
Advanced Wizard
SOLO: Solo RPG Campaigns for the Cepheus Engine
Delta Green
Advanced Melee
Mythic Game Master Emulator
Skyrealms of Jorune (1st Edition)
Gamma World Roleplaying Game
Mercator
Starfinder Core Rulebook
Warhammer Fantasy Roleplay (4th Edition)
Trudvang Chronicles Player's Handbook
Mutants & Masterminds
RuneQuest (2nd Edition)
Dogs in the Vineyard
Bubblegum Crisis: Mega-Tokyo 2033
Vampire: The Masquerade (Revised Edition)
Prince Valiant: The Storytelling Game
Dragonlance Adventures
Escape from Innsmouth (2nd Edition)
Book 1: The War-Torn Kingdom
Wraith Recon
Vornheim: The Complete City Kit
Pathfinder Roleplaying Game: Beginner Box
Tome of Adventure Design
DCC #067: Sailors on the Starless Sea
Fate Core System
Fate Accelerated
Scarlet Heroes
Mini Vampires
Blades in the Dark
Mini Pirates
Mini Rock
Beyonder
Curse of Strahd
Star Trek Adventures Core Book
Tomb of Annihilation
Down Darker Trails
The Death Knight's Squire: A 5E Solo Gamebook
The Umerican Survival Guide
Versions
Pg. 1
Nick: 
Electronic Version
Publisher: 
Year: 2006
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: WM1
ISBN-10: 0-9718100-9-5
146 pages
Size:  
English
View
Corrections
Link Image
Nick: 
Softcover Version
Publisher: 
Year: 2006
Soft Cover
ISBN-10: 0971810095
ISBN-13: 978-0971810099
144 pages
Size: 8.50 x 10.90 inches
0.92 pounds
English
View
Corrections
Link Image
Description Edit | History

Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM.

Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM.

In a Mythic adventure, the GM (or players sans GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are.

There are various ways in which Mythic can be used:

  • No GM, multiple players: Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight.
  • No GM, one player: Mythic can be used to go solo. There have been many solo systems in the past. But let's be honest, they weren't so great. Solo play in Mythic works the same as group play. You're just alone.
  • One GM, any number of players: For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
  • Mythic, stand-alone: Mythic can be played as a complete role-playing game. The same logic-based tools that guide an adventure along can also answer other questions, such as "Did Boltar's sword hit the goblin?" On its own, Mythic is a free-form and interpreted system. Much of the details defining a campaign world will come up as the adventure proceeds.
  • Mythic with other RPGs: Mythic's main strength is the ability to generate dynamic, unfolding adventures on the fly. Mythic can replace the GM even if you're playing another role-playing game and not using Mythic rules as the core rules for your campaign. Mythic takes the place of the GM, but the main RPG's rules still handle character creation, combat, task resolution and everything else. Questions that players would normally ask the GM are now asked to Mythic, instead.
More Information Edit | History

Contents:

Introduction

Chapter 1: Mythic Adventures

Chapter 2: Character Creation

Chapter 3: The Fate Chart

Chapter 4: Task Resolution

Chapter 5: Combat

Chapter 6: Randomness

Chapter 7: The Adventure

Chapter 8: Game Master Emulation

Chapter 9: World Creation

Chapter 10: Character Advancement

Chapter 11: Converting to Mythic

Chapter 12: Notes and Suggestions

Chapter 13: Extended Play Example

Updating...
Thumbs Up
Marketplace
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No items found
{{product.numforsale}} for sale {{product.price}}
{{product.prettycondition}}
{{product.listdate|truncate:"10"}}
Updating...
Thumbs Up
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No items found
{{item.title}} {{item.timeleft}}
{{item.currentprice}}
Updating...
Thumbs Up
Images
Gallery:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No images found
Updating...
Thumbs Up
{{title}}
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No videos found
{{video.numrecommend}} {{video.title}} {{video.language}} {{video.username|truncate:"10"}} {{video.numcomments}}
Updating...
Thumbs Up
{{data.config.moduletitle}} Relationship:
[] [Forums »] [Post »] [Search »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No threads found
{{thread.numrecommend}} {{thread.subject}}
Last Post {{thread.lastpostdate|truncate:"10"}} Posted {{thread.postdate|truncate:"10"}}
{{thread.user.username|truncate:"10"}} {{thread.numposts-1}}
Updating...
Thumbs Up
{{title}}
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No posts found
{{post.numpositive}} {{post.title}}
by
{{post.numcomments}}
Files
Title | Hot | Recent
[Browse »]  [Upload File »] Language:
Pg. 1 of 1
No Files Found.
Linked Items
Sort: Pg
Relationship:
Pg. 1
No Articles Found
Updating...
Thumbs Up
GeekLists
[Browse »] [Summary »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No lists found
{{list.numpositive}} {{list.title}} {{list.username|truncate:"10"}} {{list.numitems}}
{{list.lastreplydate|truncate:"10"}} {{list.postdate|truncate:"10"}}
Statistics
RPG Item Rank: 1400
Num Ratings: 31
Average Rating: 7.31
Standard Deviation: 1.94
Num Views: 11130
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.0
Fans: 9
Personal Comments: 13
Users Owning: 122
Users Wanting: 3
Users Trading: 0 [find trade matches]
Price History: View
Total Plays: 36
Plays This Month: 0
Updating...
Thumbs Up
Web Links
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No Web Links Found
Link {{cat}} {{lang}}
{{weblink.postdate|truncate:"10"}}
User Information
Use this tool to rate games, save comments, and manage your collection.
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.