From the introduction:
Every hero can use a companion, someone to provide aid and advice. In the same way, the Blue Rose Companion provides optional rules to supplement the rules in Blue Rose. This book offers new options for creating heroes, from detailed heroic paths to new feats and arcane abilities. It provides game systems for arcane rituals, places of power, and creating arcane items. It also offers a selection of new arcane items and an expanded bestiary of monsters for your heroes to fight.
The Blue Rose Companion is broken down into four chapters:
Chapter I: Heroic Roles looks at hero creation and things your heroes can accomplish. It begins with a section of heroic paths, different archetypes for the three heroic roles of adept, expert, and warrior. If you want to create a thief, swashbuckler, spirit dancer, or merchant, this section shows you ways to do it quickly and easily.
Chapter II: Heroic Abilities offers new things heroes can do with their various skills and new feats to round out a hero’s capabilities.
Chapter III: The Arcane Arts expands on the arcana system in Blue Rose. The chapter provides advanced uses of existing arcana, like Mind Touch and Mind Shaping; some new arcana; and new game systems. It includes systems for arcane rituals and crafting arcane items, along with a selection of premade arcane items you can use in your games.
Chapter IV: Advanced Bestiary offers additional fantastic and dangerous creatures to challenge your heroes. It includes new types of creatures, like vermin (from swarms to giant insects), and it introduces creature templates, ways of modifying existing creatures to create new ones, such as all kinds of unliving creatures.
With these expanded tools in your hands, you are ready to take your character on new and even more exciting adventures in the world of Aldea.
FOR ALDIS! AND THE QUEEN!