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Versions
Pg. 1
Nick: 
PDF Version - Original Softcover
Publisher: 
Year: 2004
Electronic (PDF, DOC, eBook, HTML, etc.)
ISBN-10: 155878070B
280 pages
Size: Letter
English
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Nick: 
PDF Version 2.2
Publisher: 
Year: 2004
Electronic (PDF, DOC, eBook, HTML, etc.)
ISBN-10: 155878070X
280 pages
Size: Letter
English
View
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Nick: 
Twilight: 2000 Versio 2.2
Publisher: 
Year: 1993
Soft Cover
Product Code: FGH 100
ISBN-10: 9515820057
224 pages
Size: Letter
Finnish
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Nick: 
Version 2.2
Publisher: 
Year: 1993
Soft Cover
Product Code: 2000
ISBN-10: 155878070X
280 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
Soft Cover
Publisher: 
Year: 1990
Soft Cover
Product Code: 2000
ISBN-10: 155878070X
280 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

Roleplaying in the Devastation of WWIII.

This roleplaying game sets characters in Europe towards the end of limited nuclear war. Characters are generally military personnel (although civilian options are allowed) who are cut-off from headquarters and 'authorized to go on their own'.

Character generation can be handled by random die roll or by allocation to primary stats consisting of Strength, Agility, Constitution, Charisma, Intelligence, and Education. These basic stats are augmented by several calculated stats including hit capacity, weight, load. throw range, and base hit numbers. Character skills are based on careers (military branch / training, education, civilian work, etc) and provide sets of skills appropriate for each career.

In game combat addressed both armed and unarmed combat with a heavy focus on modern (1990's) military weapons and equipment.

The base rule book includes details on equipment based on country of origin and military training. In addition, details on vehicles (especially military) that are likely to be seen by the characters is included and detailed. Information on various countries and points of interest (such as likely nuclear targets) are outlined for the Referee (i.e. gamemaster) to use.

More Information Edit | History

Early versions (2.0 Rulebook) use 1d10 for skill or less; difficulty multiplies skill level by 1/2, 1, or 2.
Later versions (2.2 Rulebook) use 1d20 for Stat+Skill or less, difficulties being x1/4, x1/2, x1, x2, x4.
Both editions use d6's for damage and stat generation.

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Pg. 12
Battlesight Zero

Sniper rules variant for Twilight:2000.

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Pg. 6
Combat Sheet

A full-page MegaTraveller/Twilight:2000 character combat worksheet.

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Pg. 3
Geo's Variants

Stats of MegaTraveller weapons, armor, air/raft, and G-carrier for use with the Twilight:2000 2nd edition combat

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Pg. 6
Guideline for Creating New Careers

Creating new careers for Twilight:2000, Merc:2000, and Dark Conspiracy.

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Pg. 5
Quick Reviews

Star ratings of products in the categories of Player Use, Referee Use, Artwork, Content, and Overall.

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Pg. 69
Subplot Kudzu #196

All About Me (Personal Update); Musings: Game Mechanics Archaeology (Teenage Mutant Ninja Turtles & Other

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Pg. 7
The Giant Guraan
Edit
Pg. 56
The River

The city of Vancouver suffered greatly in the nuclear exchange. Now some visionaries are trying to put the city

Edit
Pg. 30
Twilight 2000, 2nd Edition

GDW recently released an edition of Twilight 2000 which includes updates based on the miraculous changes in

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Pg. 6
Twilight II: The Adventure Continues

What\'s new in Twilight:2000 2nd edition.

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Statistics
RPG Item Rank: 1114
Num Ratings: 47
Average Rating: 6.81
Standard Deviation: 1.41
Num Views: 2736
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.5
Fans: 2
Personal Comments: 6
Users Owning: 174
Users Wanting: 1
Users Trading: 6 [find trade matches]
Price History: View
Total Plays: 2
Plays This Month: 0
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