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Information
RPG
Genre
Series Code
 
Category
Mechanic Show More »
Designer
Artist
Production Staff
Publisher
Honors
Year Published
2008
Primary Name
Traveller
Alternate Names
MGT
Traveller Core Rulebook
Traveller Grundregelwerk
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ObjectID: 48307
Versions
Pg. 1
Nick: 
Libro de Reglas PDF version
Publisher: Mongoose Publishing, Questron Group
Year: 2014
Electronic (PDF, DOC, eBook, HTML, etc.)
211 pages
Size: Letter
Spanish
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Nick: 
Traveller Grundregelwerk 2. Auflage - portabel
Publisher: 13Mann Verlag
Year: 2013
Soft Cover
Product Code: 13M3000
ISBN-13: 978-3941420038
211 pages
Size: 5.79 x 7.44 inches
German
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Nick: 
Traveller Grundregelwerk - Limited Edition
Publisher: 13Mann Verlag
Year: 2011
Hard Cover
Product Code: 13M-2011
ISBN-13: 9783941420113
302 pages
Size: A4
German
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Nick: 
Traveller
Publisher: Wild Boar Edizioni
Year: 2009
Soft Cover
Product Code: WB4000
ISBN-13: 978-8895186221
192 pages
Size: A4
Italian
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Nick: 
Hard Cover
Publisher: Mongoose Publishing
Year: 2008
Hard Cover
Product Code: MGP 3800
ISBN-13: 9781906103330
192 pages
Size: Letter
English
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Nick: 
Livre de Règles
Publisher: Mongoose Publishing
Year: 2008
Hard Cover
Product Code: MGP 3830
ISBN-13: 978-1907218149
192 pages
Size:  
French
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Nick: 
PDF Version
Publisher: Mongoose Publishing
Year: 2008
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: MGP3800
ISBN-13: 978-1906103330
194 pages
Size: Letter
English
View
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Link Image
Nick: 
Traveller Grundregelwerk
Publisher: 13Mann Verlag
Year: 2008
Hard Cover
Product Code: 13M-2001
ISBN-13: 9783981171846
220 pages
Size: Letter
German
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Nick: 
Traveller Grundregelwerk - 1. Auflage (PDF)
Publisher: 13Mann Verlag
Year: 2008
Electronic (PDF, DOC, eBook, HTML, etc.)
224 pages
Size:  
German
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Description Edit | History

From the back of the book:

"Traveller is back. Based on the classic original and updated for the new millennium, within these covers you can find everything you require to explore the vast Third Imperium and the alien-controlled regions that surround it - or any other science fiction setting you can imagine!

This book contains all you need to create characters, equip them, design their starship, generate their missions and adversaries, and send them on interstellar adventure.

Whether you are new to Traveller or an old hand, the science fiction adventures you desire await within."

More Information Edit | History

It should be noted that, while the book is intended to be able to play in the other editions' "Third Imperium Setting," it does not in fact include that setting, and also intends to be a generic ruleset. The included sample subsector map is generic, and not part of the Third Imperium universe; further, it has no listed worlds. In order to play, therefore, one needs to either buy or build a setting.

Some useful benchmarks:

  • Task System
    • 2d6 for 8+ on Stat Mod + Skill Level + Difficulty Mod + equipment mods + other mods by GM.
    • 9 discrete difficulty levels defined, encouragement to use the space between.
    • no minimum success/minimum failure chances built in.
  • 13 careers, each with three sub careers
    • Career List: Agent, Army, Citizen, Drifter, Entertainer, Marines, Merchants, Navy, Nobility, Rogue, Scholar, Scout, Psions
  • The level of system generation is mainworld, plus presence of gas giants, planetoid belts, and moons of mainworld.
  • Included core rules spacecraft rules
    • design rules for 100-2000 tons displacement
      • include optional drive types for non-3I settings.
      • include 1 ton turret and 50 ton bay weapons
      • include some screens
    • sample designs from 10 Td to 1000 Td, all with deckplans
    • space combat mechanics
      • have both system hits knocking out systems and cumulative hull/structure damage to destroy vessel
      • abstract, range based, movement; non-newtonian
      • Armor reduces each weapon's rolled damage; some hits damage armor.
      • weapons include Pulse Lasers, Beam Lasers, Missiles, Sandcasters, Particle Beams, Fusion Guns, and the "Meson" Gun.
      • System is based off of crew making task rolls to accomplish actions.
  • Psionics System
    • uses psionic points to limit uses/abuse
    • requires skill rolls to activate

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Traveller Pocket Rulebook

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Pg. 16
Adapt and Overcome

A new scenario for Traveller

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Pg. 10
Annic Nova

Traveller: We have the fully updated classic adventure Annic Nova. Your players will discover a strange ship

Edit
Pg. 40
Apologies for Absense

Traveller: How to handle an absent player in a regular campaign.

Edit
Pg. 24
The Arhiyao Clan

A new clan for the upcoming Traveller release, Aslan

Edit
Pg. 58
Armed Free Trader

\'\'\'Publisher blurb\'\'\': A complete new ship for explorers.

Edit
Pg. 24
Augmetics & Prothestics

\'\'\'Publisher blurb\'\'\': Augmetics and prosthetics for Traveller characters who have foolishly engaged in

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Pg. 40
Balancing the Books

\'\'\'Publisher blurb\'\'\': \'\'Traveller\'\'. Accounting issues for ship-owners - another headcahe to impose on

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Pg. 76
Bestiary

\'\'\'Publisher blurb\'\'\': \'\'Traveller\'\': Two classic creatures, revitalised and brought back for the

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Pg. 21
A Brief Lesson in Developmental Imperatives

A Traveller story on a possible history on how governments changes types of government; Patron Encounter:

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Pg. 10
Case's Corsairs: A Pirate Outfit for use in your Traveller Adventures

Description of the pirate enterprise known as Case\'s Corsairs.

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