- A Prologue: Short story
- An Introduction:
- Chapter 1: Guidance and and tips on creating convincing antagonists and monsters that befit the imbued.
- Chapter 2: Ideas and direction to focus your games on hunters' - and monsters' - humanity.
- Chapter 3: New and different takes on the hunt and how to implement them in your game.
Each chapter has 3 to 5 subchapters with focus on different subjects.
The chapter descriptions are quotes from the table of contents of the book.