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Information
RPG
Genre
Setting
Series Code
 
Category
Mechanic Show More »
Designer
Artist
Production Staff
Publisher
Year Published
1989
Primary Name
Champions 4th Edition
Alternate Names
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ObjectID: 49228
Versions
Pg. 1
Nick: 
PDF version
Publisher: Hero Games
Year: 2017
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 450
347 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
Deluxe Printing
Publisher: Hero Games
Year: 1995
Hard Cover
Product Code: 451
ISBN-10: 155806205X
384 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
Hard Cover First Printing
Publisher: Hero Games
Year: 1989
Hard Cover
Product Code: 400
ISBN-10: 155806043X
345 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
Soft Cover
Publisher: Hero Games
Year: 1989
Soft Cover
Product Code: 450
ISBN-10: 1558061665
345 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

Champions is a superhero role playing game system. Affectionately referred to as the Big Blue Book (BBB) this book is the core rule book for the 4th edition of the game. Prior to the 4th edition the rules were spread out between five different books, which resulted in mechanics that were diffuse and inconsistent. The 4th edition was to fix both of these problems as well as combine all the rules from all the books into one cohesive whole.

The front cover artwork for all versions of the book was created by George Perez.

From the back cover, Champions contains:

  • Hero System Rules. The award-winning HERO System lets you role-play any time, any place, any technology, and any power level. The unique character design rules allow you to create any character, whether he comes from a movie, a book or your own imagination. The revised HERO System is cleaner, better integrated and more streamlined than ever before.
  • Champions Sourcebook. The Champions Sourcebook shows you how to use the HERO System to recreate the pulse-pounding action of comic books. It includes special sections for designing great characters and creating super scenarios. Learn to make the campaign feel like a comic book, and to keep the players entertained. 10 years of super role-playing wisdom are at your fingertips.
  • Champions Campaign Book. The Campaign Book has everything necessary for instant heroics. A super team - the Champions - is set for action. A new multi-part adventure and over 20 fully-detailed villains are ready to play. There is even an introductory scenario to use if you've never played Champions before. The Campaign Book can provide hours upon hours of fun.
More Information Edit | History

The deluxe edition of Champions (Product Code 451) differs from the hardcover (Product Code 400) and the softcover (Product Code 450) editions in having:

  • New interior graphics and layout.
  • Rules corrections.
  • An index.
  • Smythe-sewn hardcover binding.
  • HeroMaker Software.

For a more in-depth description of the changes, look at the Deluxe Edition entry.

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Ad Nauseum

Jon shows us the Possibilities with multiple universes... Hail, Johanna Ramnemark, Captain of Her Majesty’s

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Pg. 35
Agents of Fortune

Natter, campaign summary
Zine omitted from ToC

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Pg. 135
Agents of Fortune (2 of 2)

Reviews

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Pg. 42
Alone in the Wilderness

Natter, GenCon report, Champions tournament, lengthy review of The Edge of Evil by Jerry Johnson

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Pg. 32
Another Look at Vehicles

The Hero System vehicle rules revisited.

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Pg. 33
Arms Against the Dragon

An artifact uncovered in a spy movie shoot becomes the central item in a power struggle in this Champions

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Pg. 45
Assembly Required

Building a Hero Team

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Pg. 9
Automated Champions

Advice and tips for a successful game

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Pg. 36
Base Times For Skills

An optional skill sub-system.

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Pg. 3
Between the Lines

Official answers to questions about Champions Movement chart and it's use in Espionage.

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RPG Item Rank: 894
Num Ratings: 58
Average Rating: 7.08
Standard Deviation: 1.70
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Avg. Game Weight: 4.0
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