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Information
RPG
Genre
Setting
Series Code
 
Category
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Designer
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Publisher
Year Published
1997
Primary Name
Lands of Intrigue
Alternate Names
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ObjectID: 49445
Versions
Pg. 1
Nick: 
2017 PDF version
Publisher: Wizards of the Coast
Year: 2017
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 1159
ISBN-10: 0786906979
232 pages
Size: Letter
English
View
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Link Image
Nick: 
2000 PDF version
Publisher: Wizards of the Coast
Year: 2000
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 1159
ISBN-10: 0786906979
ISBN-13: 978-0786906970
234 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
Boxed set
Publisher: TSR
Year: 1997
Box Set
Product Code: 1159
ISBN-10: 0786906979
ISBN-13: 978-0786906970
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

From the back of the box:

Greetings, kind travelers! The roads south to the Lands of Intrigue are long and dusty indeed, but they are roads to greatness and glory for merchants, adventurers, and scholars all. Folk with mettle enough to brave these lands will be challenged and astounded by forms of power, magic, and culture that are found nowhere else in Faerûn.

Developed from out-of-print material originally found in FR3 Empires of the Sands, this expansion provides more than 150 pages of new information. What's inside:

  • Book One: Tethyr (96 pages) presents the many facets of Tethyr, from its origin as an elven homeland through its rise and fall as a human nation and up to its recent restoration from anarchy. While this growing realm is now the safest of the Lands of Intrigue, it was once a seat of the malevolent Empire of Shoon—whose influence still haunts the golden plains in the form of roving monsters, wandering ghosts, and the terrors of times past.
  • Book Two: Amn (64 pages) collates all that is Amn—or, as some call it, the Coinland. Money is this country's lifeblood, whether gleaned from the trade along the Sword Coast or the far-off colonies of New Amn. However, a dark dawn has risen on those whose eyes see no further than their ledgers and coin stacks. . . .
  • Book Three: Erlkazar & Folk of Intrigue (32 pages) reveals the formerly undocumented domain of Erlkazar, east of Tethyr—an area ready to be fleshed out by DMs to suit their individual campaigns. Book Three also holds the secrets of the hidden powers of the South, such as the Cowled Wizards, the Knights of the Shield, the Shadow Thieves, and the undead sorcerers of the Twisted Rune.
  • Two poster maps detail the Lands of Intrigue, the Pirate Isles of the Nelanther, and the center of the long-dead Shoon Empire, the monster-riddled ruins of Shoonach.
  • More than a dozen additional maps depict all the cities of Amn and Tethyr, as well as the distant Maztican colonies.
More Information Edit | History

Table of Contents

Books

  • Lands of Intrigue Book One: Tethyr (96 pages, stapled)
  • Lands of Intrigue Book Two: Amn (64 pages, stapled)
  • Lands of Intrigue Book Three: Erlkazar & Folk of Intrigue (32 pages, stapled, no cover)

Maps

  • Front: Sea of Swords/Amn/Tethyr; back: The Great Ruins of Shoonach
  • Front: Lake of Dragons/Shining Plains/Erlkazar; back: Topographical map/The Nelanther (Pirate Isles)
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(AD&D 5-8) The forces of good, evil, and neutrality clash beneath the Omlarandin Mountains.

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