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Information
RPG
Genre
Setting
Series
Series Code
WG12
Category
Mechanic Show More »
Designer
Artist
Production Staff
Publisher
Year Published
1990
Primary Name
Vale of the Mage
Alternate Names
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ObjectID: 49628
Versions
Pg. 1
Nick: 
PDF version
Publisher: Wizards of the Coast
Year: 2016
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 9270
ISBN-10: 0880388161
71 pages
Size: 8.50 x 10.50 inches
English
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Link Image
Nick: 
Saddle Stapled (modules/pamphlets)
Publisher: TSR
Year: 1990
Saddle Stapled (modules/pamphlets)
Product Code: 9270
ISBN-10: 0880388161
64 pages
Size: Letter
0.50 pounds
English
View
Corrections
Link Image
Description Edit | History

From the back cover:

"There's only one way to get there - through the Barrier Peaks. Once you're there, you are confronted with armed guards, traps both magical and mechanical, and legendary beasts...not to mention the wandering necromancers.

Why go in there? Because rules of neighboring countries have asked you to persuade the Black One to help rout that group of expatriate necromancers. They tried a coup, failed, and came to the Vale of the Mage to hide - and, presumably, to regroup and ally with the Black One. They may have gained the help of the Tree People, as well; you won't know until (perhaps) it'll be too late to turn back. It's a jungle in there..."

From the Introduction:

"It is intended for characters of 7th through 9th level, for a total of 35 to 40 levels. A mix of character classes is desirable. Further, it is important that at least some of the characters have magical weapons."

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Greyhawk Adventures

Reviews on the following AD&D adventures;

  • WG11 Puppets
  • WG12 Vale of the Mage

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Greyhawk Adventures

\"Vale poses some awesome and ingenious problems, which even th emost experienced players will have

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