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Information
RPG
Genre
Setting
Series
Series Code
FR8
Category
Mechanic Show More »
Designer
Artist
Production Staff
Publisher
TSR
Year Published
1989
Primary Name
Cities of Mystery
Alternate Names
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ObjectID: 49786
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Pg. 1
Nick: 
Box Set
Publisher: 
Year: 1989
Box Set
Product Code: 9262XXX1501
ISBN-10: 00880387440
64 pages
Size: Letter
English
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Description Edit | History

From the back:

Dungeon delving can be delightful. Wandering in the wilderness is a wonderful way to pass the time. But for the ultimate in oppurtunity, intrigue, and unexpected danger, try visiting the nearest village, town, or city.

A city is much more than a rest stop, a watering hole, or a place to buy equipment. Any community, from the smallest hamlet to the most crowded medieval metropolis, offers adventuring possibilities that can't be found in any other environment. Cities of Mystery describes for the Dungeon Master how to create realistic, exciting, and vibrant communities - and gives him the tools to make his creations come alive.

Inside this folder are 12 different street layout patterns that can be combined in a multitude of ways, plus 33 buildings of various shapes and sizes that can be cut out and assembled. The components, scaled for use with 25mm miniature figures, allow you to create three-dimensional city scenes for characters to explore. Also included is a 64-page book that takes you step by step through the process of defining and designing the villages, towns, and cities of your campaign world. The book contains five adventure scenarios that make use of the street layouts and fold-up buildings - ideas designed to get you started on the way to making your cities come alive.

More Information Edit | History

Table of Contents

Books

  • Cities of Mystery (64 pages, stapled, no cover)

Maps

  • Two sheets of street layouts (color, double-sided)

Other Goodies

  • 24 pages of 3D fold-up buildings
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Cities of Mystery

A review of this AD&D Forgotten Realms supplement, FR8 Cities of Mystery.

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Pg. 80
Role-playing Reviews

Walk down the streets of six magical cities of role-playing.

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Pg. 80
Through the Looking Glass

Now you can create (and destroy) terrain in your miniatures games.

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