Pg. 16
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Aides de Jeu JRTM et Rolemaster
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Players aid for MERP and Rolemaster. How to convert between MERP and Rolemaster.
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Pg. 30
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At Rapier's Point
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Professions drawn from At Rapier\'s Point - including the Diplomat, the Noble de Robe, the Poet/Actor, the
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Pg. 18
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Charms of Kulthea
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Pg. 17
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The Complete Warrior
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An introduction to background packages.
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Pg. 61
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A Dagger of Jade
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The characters travel to the peaceful Isle of Jade where they bumble into the middle of an ancient rivalry.
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Pg. 12
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Divine Cults
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Special skills and spell lists associated with varied religious cults and their Clerics
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Pg. 10
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The Folk Mage
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Witchcraft and wisdom in this enchanting new profession, including Helping Hands, Waxen Ways, Witch\'s Cauldron,
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Pg. 38
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Master of the Rolls
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A look at combat in RoleMaster/MERP.
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Pg. 52
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Mistaken Identity
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An adventure designed for five to eight characters averaging about 10th level, involving a petrifying encounter
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Pg. 55
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No Dice!
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Klaus Morgensen provides details on a non-random spell acquisition system for Rolemaster and MERP.
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