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Information
RPG
Genre
Series Code
 
Category
Mechanic Show More »
Designer
Artist
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Publisher
Year Published
2008
Primary Name
Basic RolePlaying (2008)
Alternate Names
Basic RolePlaying (2008 edition)
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ObjectID: 50085
Versions
Pg. 1
Nick: 
Hardcover Version
Publisher: Chaosium
Year: 2011
Hard Cover
Product Code: CHA 2026
ISBN-10: 1568823479
ISBN-13: 978-1568823478
384 pages
Size: Letter
3.10 pounds
English
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Nick: 
PDF Version
Publisher: Chaosium
Year: 2008
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: CHA2020pdf
ISBN-10: 1568821891
ISBN-13: 978-1568821894
404 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
Softcover Version
Publisher: Chaosium
Year: 2008
Soft Cover
Product Code: 2020
ISBN-10: 1568821891
ISBN-13: 978-1568821894
384 pages
Size: Letter
2.20 pounds
English
View
Corrections
Link Image
Nick: 
Zero Edition
Publisher: Chaosium
Year: 2007
Soft Cover
400 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

From the Back Cover:

Welcome to the worlds of Basic Roleplaying, where Chaosium has collected in one place rules and options for one of the most influential roleplaying game systems in the world.

Basic Roleplaying was designed to be intuitive and easy to play. Most Basic Roleplaying mechanics are simple and logical.

Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.

  • The system is remarkably friendly to newcomers. It is easy to describe the basics of the game system to non-gamers.
  • Players of other game systems find Basic Roleplaying to be much less mechanistic and less of a barrier to the actual act of roleplaying.
  • Most of the information players need to know is present on their character sheet.
  • Characters evolve based on practicing the skills they use the most, and do not arbitrarily gain experience based on ephemeral elements such as levels or experience ranks.
  • Combat can be quick and deadly - often the first blow to land is the deciding blow.
  • Basic Roleplaying is remarkably modular: levels of complexity can be added or removed as needed. The core system works equally well with considerable detail as it does with minimal rules.
  • The internal consistency of Basic Roleplaying allows for rules judgments to be made rapidly and with little searching through the rulebook for special cases.
More Information Edit | History

The hardcover version is a corrected edition, including errata from earlier printings.

Related Microbadges

mb Powered by Chaosium's Basic Roleplaying System
mb Powered by Chaosium's Basic Roleplaying System

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Pg. 1 of 1
2 Force Powers Summary
On this spreadsheet I've put a summary of all the Force Powers I used in the Basic Roleplaying Campaign I used for STAR WARS. You have to come up with your version of how the powers work within the system, but is still nice to have them all listed up. ;)
English
2010-07-10
2 STAR WARS Basic Roleplaying Character Sheet
This is the character sheet I used for my STAR WARS Basic Roleplaying Campaign.
English
2010-07-10
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Pg. 27
Be easy and free when you're drinking with me...

Two NPCs with backgrounds and statistics for use with Ulfland.

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Pg. 5
BRP Stress Rules

House rules for adding a Stress factor to the Basic Roleplaying System.

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Pg. 30
A Chance Meeting in Tarinport

A scenario for use with the Ulfland setting.

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Pg. 2
Editorial

The welcome article for the new magazine.

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Pg. 3
Editorial

Musings on the difference between RPGs and fiction.

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Pg. 12
Enhancing Your Game

House rules for skill augmentation.

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Pg. 22
Expert Level Skills

Rules for adding expert level Knowledge and Science skills.

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Pg. 6
Flower Knights

A B/X riff, offering some colourful options to Fighters.

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Pg. 44
Foul Spawn

Background and statistics for Occulis, a new kind of demon, and Rh’knaus a new monster.

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Pg. 24
Huldrefolk and Drownedmen

Two new creatures for use in the Ulfland setting.

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