The tenth of the Way of the Clans series. Notably player and game master information is dispersed throughout the volume, meaning spoiler background and information is not set aside or marked. This volume provides a toolkit for designing ronin characters.
These are the tales of wavemen, mercenaries and bounty hunters. Ronin struggle to make their names known, to earn a place in the Empire and the right to be heard. War brings them- the chance to find honor is reason enough. A man's duty to his lord can take him only so far...
Way of the Wolf is filled with new techniques, spells, advantages, ancestors and the history of the ronin class in Rokugan.
New Character Rules for Ronin 'schools': training camps where ronin are taught how to use their blades- for a price.
Information on how to play a ronin in the Empire, and on the history and background of the ronin class in Rokugani society.
Information on ronin villages, training,, and the spellcraft of ronin shugenja
History of Yotsu the ronin, his family, and the secrets they hide.