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Information
RPG
Genre
Setting
Series Code
 
Category
Mechanic Show More »
Designer
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Publisher
Year Published
2009
Primary Name
Earthdawn Gamemaster's Guide
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ObjectID: 50593
Versions
Pg. 1
Nick: 
eBook Release
Publisher: 
Year: 2009
Electronic (PDF, DOC, eBook, HTML, etc.)
ISBN-13: 978-1906508609
306 pages
Size: Letter
English
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Nick: 
First Printing
Publisher: 
Year: 2009
Hard Cover
Product Code: MGP6142
ISBN-13: 978-1906508609
304 pages
Size: Letter
English
View
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Link Image
Description Edit | History

From the publisher's website:

Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend.

As the level of magic rose, so did the danger, luring Horrors from the depths of astral space—nightmare creatures devouring all life in their path. For four centuries, entire nations hid underground as the Horrors devastated their lands, a dark time that became known as the Scourge. A century ago, the people of Barsaive emerged from their sealed kaers and citadels. Trolls, dwarfs, elves, orks, and humans live side by side with exotic races: the lizardlike t'skrang, the small, winged windlings, and the earthen obsidimen. Fantastical creatures dwell once more in the forests and jungles. Arcane energies offer power to those willing to learn the ways of magic.

Now, bold heroes from across Barsaive band together to fight for life and freedom against the remaining Horrors and the oppressive Theran Empire, which seeks to bend the rebellious province again to its yoke. Through noble deeds and sacrifice, the heroes of the world forge Barsaive's future, arming themselves for their daunting task with powerful magical spells and treasures.

EARTHDAWN is a fantasy roleplaying game set in a world of high adventure, high magic, and terrible danger. The Earthdawn Gamemaster's Guide provides revised game mechanics, extensive setting material, guidelines for creating campaigns in Barsaive, information on creatures, dragons, Horrors, spirits, magical treasures, and much more!

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Pg. 80
Adventure Frameworks

The winners of the Earthdawn Adventure Contest.

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Pg. 42
Boons and Banes of Nature

Publisher blurb: A selection of bizarre flora and fauna that clever adventurers may be able to put to use...

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Pg. 11
Games

News and release information.

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Pg. 32
Grywalność systemów RPG

Co przyciąga graczy na długie lata?

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Pg. 35
Konwencja - słowo-klucz

Cechy charakterystyczne; Czy warto?; Wady i zalety; Wolna amerykanka; Kilka słów na koniec

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Pg. 38
Mechaniki nie szyte na miarę

Przegląd systemów uniwersalnych

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Pg. 55
Subplot Kudzu #96

All About Me (personal update); and A New Dawn Session 3 (Earthdawn (3e) session report)

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Pg. 85
Subplot Kudzu #97

All About Me (personal update); Comments on Ignorable Theme; Musings: Universe Comics RPG (Historiography of Doc

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Pg. 41
Subplot Kudzu #98

All About Me (personal update); Comments on Ignorable Theme; Musings: Universe Comics Continues (Campaign notes -

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Pg. 38
Wielkie kłamstwo - Mity Cthulhu w Przebudzeniu Ziemi

Długa droga do Kadath #4

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