This streamlined box set of rules is designed to introduce new and younger players to Traveller. The books are full (8.5x11-inch) size rather than the classic Traveller digest format.
How does Starter Traveller differ from the full Traveller rules? The most significant difference (other than book size and organization) is in starship movement and combat. There are no vectors in Starter Traveller. Instead, combat between starships is conducted much like man-to-man combat, using range bands.
Missing from the rules are:
Ship Construction Forms (TAS Form 3: Ship's Papers, TAS Form 4: (Ship Paragraph Description), World Format (TAS Form 7: Subsector Data)
Expanded information on the following encounters: wirebushes, cold snap, tornado, volcano, radiation area, quicksand.
Expanded descriptions of the following equipment: handcuffs, wristwatch, shotgun microphone, chainsaw, disguise kit, wheeled AFV, tracked AFV, dirtmover, small steamship, destroyer.
A 64 page Rules Booklet with sections on characters, personal combat, travel, starship economics, computers, space combat, worlds, animal encounters, encounters, trade and commerce, equipment, vehicles, psionics, basic Traveller activities, referee's guide, and patron encounters.
A 24 page Charts and Tables booklet with sections on characters, personal combat, traveling, starship economics, starship design and construction, space combat, worlds, animal encounters, trade and commerce, personal equipment and vehicles, and psionics. Also includes a TAS Form 2, Personal Data and History, and a TAS Form 6, Subsector Map Grid.
A 16 page booklet of two short adventures, Shadows/Mission on Mithril.
A 2 page Players' Handout for the adventures.
An 8.5" x 11", two-color map handout with a world map of Mithril and a plan of the building complex from Shadows.
A 5.5" x 8.5" advertising flyer, The Traveller Series.