The core rules of the Mongoose version of RuneQuest. From the cover "Everything you need to the begin adventuring in a hundred fantasy worlds."
Includes character creation, equipment, Rune Magic (called Battle Magic in other versions), combat rules, skill rules, basic information on cults, adventuring guidelines (including fatigue, poisons, diseases), experience system, legendary abilities, creatures.
Designed to bring the original RuneQuest up to the 21st Century, this main rulebook contains all you need to explore the many fantasy worlds possible with RuneQuest.
Attention has been applied to keep this main rulebook down to a sensible (and easy on the wallet!) 100 pages, while layout has been refined to make the book easy to read and fast to pick up, allowing players to comprehend sections of the rules with a mere glance - meaning less time flicking through the book and more time playing!
As well as character creation, the RuneQuest main rulebook provides full rules for skills, cults/guilds, combat, adventuring, monsters and Rune Magic, the first magic system introduced for the latest edition of RuneQuest.
Eminently expandable to any fantasy setting, RuneQuest is supported in 2006 by Mongoose Publishing with the Glorantha and Lankhmar worlds, while other publishers are free to introduce their own settings, due to the Open Content licence available for the game.
RuneQuest has come of age. Go adventuring with one of the most powerful and flexible rules systems available.