From the back of the book:
Herald of the End of Time.
Few attended the funeral of the old man. And even fewer saw the headless apparition which appeared in an investigator’s room. The keen-witted investigators find significance in the unfortunate death. Through their persistence they begin to unravel a secret implying doom for everyone. Monstrous peril confronts the intrepid investigators as evidence leads them across the United States and into the depths of Asia.
SPAWN OF AZATHOTH is a new supplement for CALL OF CTHULHU, the roleplaying game which recreates the atmosphere and adventures of the stories of H. P. Lovecraft, world-famous horror-tale author. Within this box are three books – the parts for seven distinct linked adventures, each of generous play time.
The first book, From Beyond the Grave, contains keeper introduction and orientation material, and presents “Providence,” the first adventure. The second book, The Spawn Approaches, contains the other six adventures, “Garrison,” “St. Augustine,” “Andaman Islands,” “Ulthar and Beyond,” “The Eternal Quest,” and the climax of the campaign, “The Spawn of Azathoth.”
Lovecraft created a special fantasy world, the Dreamlands, and two of the adventures take place there. Special rules included govern the behaviour of investigators in that other place, including transformation of physical objects and nightmare effects. The third book, The Azathoth Papers, contains more than 60 news clippings, tome and diary excerpts, letters, and other clues. Three special sections of optional clues – quotations from Mythos tomes, gleanings from historical research, and news clippings – allow keepers to expand upon the clues that their investigators find, to emphasize certain kinds of information or to introduce lines of reasoning not otherwise uncovered.
-Book 1, From Beyond the Grave, 32 pages stapled paperback
-Book 2, The Spawn Approaches, 64 pages stapled paperback
-Book 3, The Azathoth Papers, 32 pages of player handouts
-1 Business Card "E & E News Clipping Service"