The Hotness
Games|People|Company
Legacy of Dragonholt
Strongholds & Followers
Antlers
Rangers of Shadow Deep: A Tabletop Adventure Game
The Elf Archaeologists Are Saying Hurtful Things About Your Skeleton
The Lost Eclairs of Zero
As I Was Saying
Eldritch Skies
Principia Apocrypha
Thousand Year Old Vampire
Terror in Talabheim
The Kahn Protocol
Blades in the Dark
Warhammer Fantasy Roleplay (4th Edition)
Parsely #1: Action Castle
Shadow Over Nordmaar
Microscope
Witch: The Road to Lindisfarne
Keeper Rulebook
StoryCube: The Roleplaying Game
Dungeonology
The Dark of Hot Springs Island
Forbidden Lands Player's Handbook
Realms of Terrinoth
Ironsworn
Android: Shadow of the Beanstalk
Knights & Legends Non-Exclusive Content Creation License
Rêve de Dragon boxed set (Third Edition)
ePublisher D20/OGL Guide
Forbidden Lands Core Boxed Set
Fantasy Wargaming: The Highest Level of All
BSOLO: Ghost of Lion Castle
Book 02: The Citadel of Chaos
Vampire: The Masquerade (1st Edition)
S1: Tomb of Horrors
Torg
Everway Visionary Roleplaying
Killer
GW1: Legion of Gold
Instant Game
Polyhedron (Issue 11 - Mar 1983)
Frandor's Keep
World of Near
Book 1: The Legion of Shadow
Mouse Guard RPG Dice Set
Everyone is John
Horror on the Orient Express (2nd Edition)
The Quiet Year
JD1: Cess-Pit of the Bog-Mother
Player's Handbook (D&D 5e)
GeekGold Bonus for All Supporters at year's end: 1000!
10,192 Supporters
$15 min for supporter badge & GeekGold bonus
14 Days Left

Support:

Versions
Pg. 1
Nick: 
PDF version
Publisher: Moon Design Publications
Year: 2010
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: ISS1608
354 pages
Size: Letter
3.00 pounds
English
View
Corrections
Link Image
Nick: 
Hardcover
Publisher: Moon Design Publications
Year: 2002
Hard Cover
Product Code: ISS1609 Volume III
352 pages
Size: Letter
3.00 pounds
English
View
Corrections
Link Image
Nick: 
Softcover
Publisher: Moon Design Publications
Year: 2002
Soft Cover
Product Code: ISS1608 Volume III
352 pages
Size: Letter
3.00 pounds
English
View
Corrections
Link Image
Description Edit | History

Back Cover:
In the fantasy roleplaying world of Glorantha, magic works because relations between the spiritual and physical planes are firm and immediate. Maintaining good ties with your chosen god allows your character to learn special magics or to receive visions of other places, provides him with trusty companions in a cut-throat world, and may even give him the chance for divine intervention to escape a tight spot. In many ways Glorantha has a depth and consistency unparalleled in gaming.

This major supplement explores religions useful in and designed for fantasy settings. Starting with the most primitive ancestor worship, the book progresses through tribal deities of nomadic barbarians, the intricacies of more civilized cults, and the horrors of chaos. All cultists receive broad benefits from their divine relations, but some deities specialize in a certain activity or area, such as a war god or a chaos god. Non-human religions include an elf cult and numerous troll cults.

This book offers over 100 Rune and Battle magic spells and skills not in the standard rules, handy for the gamer intent on long-living characters. The wealth of conceptual material can be applied to any role-playing game. Referees will enjoy the many new lines of thought; dozens of examples of tribal behavior and custom can make any encounter more realistic. Excerpts from the The Travels of Biturian Varosh and The Reminiscences of Paulis Longvale suggest many scenarios while providing local color.

Over 40 religions originally printed in Cults of Prax, Cults of Terror, and Trollpak are detailed here. A guideline chapter shows how to design your own new cults. Appendices include a daily sun-time calendar.

Descriptions combine fact, fiction, legend, and magic to add the flavor so useful in campaign play. If they wish, characters can advance without bloodshed or fighting. Only this series provides so much imaginative scope and so much every-day detail.

Each Cult Description includes:

  • Mythos and History - the acts of the gods before time, the behavior of the cult once time started, afterlife promised to members, and Runic associations.
  • Nature of the Cult - why the religion continues to exist, what its worldly position and power has been, its likes and dislikes.
  • Cult Organizations - inter-cult and inter-temple structures, centres of power, holy places, and holy days.
  • Cult Membership - here are the requirements to join the cult (species, birth, ability, money, offerings, etc.), the requirements to remain in the cult (sacrifices, hates, geases and gifts from the gods, codes of conduct), the benefits received from the cult (food, shelter, training, healing), the skills taught or restricted, available battle magic, skills and spells peculiar to the cult, Rune magic and cult duties by membership level, and so on. Such aspects are examined separately for Lay, Initiate, and Rune Lord and Rune Priest membership.
  • Subservient Cults - includes cult spirits of reprisal (they keep your characters on the straight-and-narrow in such a world) and various hero cults, which may offer added Rune spells or skills.
  • Associated Cults - due to Godtime or later actions, certain cults are more friendly to one another and will teach certain Rune spells or skills.
  • Miscellaneous Notes - information on diet, behavior, dress, conceptions of the universe, ethics, ostentatious display, behavior toward members of other cults, rituals, architecture, and so on.

Publisher's Blurb:
In general, it is very similar in layout to the first two volumes. The book contains over 40 cults, including all of the cults found in Cults of Prax, Cults of Terror and Trollpak. To round out the book I have also added in Gloranthan cults from White Wolf and Different Worlds magazines. Associated background articles from Wyrms Footnotes and similar sources give you a complete breakdown on how rune magic, spirit magic, elementals, and runes operate within the game world. To wrap up the book I've added all of the designer's notes, some of which have never been published before. A vastly improved index makes this material accessible all in one book. The topics are vividly detailed with the addition of over 50 new pieces of art, bringing the total over 110 snapshots into cult life (and death). Lastly, it's also worth mentioning that I've added genealogies for the various pantheons along with an updated cult compatibility chart surpassing even the one found in the RuneQuest Companion. In the end, it is a book that can provide untold hours of Gloranthan reading and gaming fun.

What version of the rules does it use?
Just for absolute clarity, the original material has not been updated for the Hero Wars or HeroQuest games published by Issaries Inc. The material is as originally presented, albeit with a new layout and extra art. If multiple versions of a cult were published, the last official version is used. Almost all of this material was written for the second edition of the rules (should be largely compatible with 2018 Chaosium edition of RuneQuest; RuneQuest: Roleplaying in Glorantha, since the rules are baaed on the 2nd edition).

More Information Edit | History
This page does not exist. You can edit this page to create it.
Updating...
Thumbs Up
Marketplace
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No items found
{{product.numforsale}} for sale {{product.price}}
{{product.prettycondition}}
{{product.listdate|truncate:"10"}}
Updating...
Thumbs Up
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No items found
{{item.title}} {{item.timeleft}}
{{item.currentprice}}
Updating...
Thumbs Up
Images
Gallery:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No images found
Updating...
Thumbs Up
{{title}}
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No videos found
{{video.numrecommend}} {{video.title}} {{video.language}} {{video.username|truncate:"10"}} {{video.numcomments}}
Updating...
Thumbs Up
{{data.config.moduletitle}} Relationship:
[] [Forums »] [Post »] [Search »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No threads found
{{thread.numrecommend}} {{thread.subject}}
Last Post {{thread.lastpostdate|truncate:"10"}} Posted {{thread.postdate|truncate:"10"}}
{{thread.user.username|truncate:"10"}} {{thread.numposts-1}}
Updating...
Thumbs Up
{{title}}
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No posts found
{{post.numpositive}} {{post.title}}
by
{{post.numcomments}}
Files
Title | Hot | Recent
[Browse »]  [Upload File »] Language:
Pg. 1 of 1
No Files Found.
Linked Items
Sort: Pg
Relationship:
Pg. 1
No Articles Found
Updating...
Thumbs Up
GeekLists
[Browse »] [Summary »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No lists found
{{list.numpositive}} {{list.title}} {{list.username|truncate:"10"}} {{list.numitems}}
{{list.lastreplydate|truncate:"10"}} {{list.postdate|truncate:"10"}}
Statistics
RPG Item Rank: 1129
Num Ratings: 11
Average Rating: 7.68
Standard Deviation: 2.30
Num Views: 1032
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0
Fans: 2
Personal Comments: 1
Users Owning: 40
Users Wanting: 2
Users Trading: 0 [find trade matches]
Price History: View
Total Plays: 0
Plays This Month: 0
Tags
Your Tags: Add tags
Popular Tags: [View All]
Updating...
Thumbs Up
Web Links
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No Web Links Found
Link {{cat}} {{lang}}
{{weblink.postdate|truncate:"10"}}
User Information
Use this tool to rate games, save comments, and manage your collection.
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.