This book provides rules and information for running smooth RuneQuest campaigns.
Lot of rules about:
- skills and their effects
- magic and combat
- summoning and alchemy
- law and order
- guilds and settlements
The Games Master’s Handbook is an invaluable resource for any RuneQuest game. Inside you will find:
There are notes on character and non-player character creation, with samples of archetypes that can be plugged straight into any campaign.
New advanced skills, with the effects of fumbles and criticals with each skill in the game in included. Additional information is provided on opposed skill rolls, as well as the Persistence and Resilience skills.
The use of magic is also covered, with details on how and when to use it. In addition to dealing with existing magic systems, binding creatures and alchemy are both covered.
In the Adventuring chapter you will find the effects of alcohol, how the law might work and how to deal with down time between adventures.
Finally towns and cities are covered, with information on services and tradesmen that might be found, along with the workings of cults and societies.