Translated from the book's introduction
Merlin, the druids, Apolo's pitonisas ... the enchant that can be found behind those legends can be resumed in only one word: magic. Bards, priests, mages, rangers - their biggest wants consist on the use of their illuminated will to perform miracle, be it by faith, art or arcane connections.
As an important aspect of a medieval fantasy world, magic is the theme of this book. This guide - part of the new edition of Tagmar - has the object to present the player's of magic users all the update rules to manipulate their "Art". Know the effect at the disposal of your profession, their description e the cost to obtain and use. Get ready to enter a fascinating and dangerous world
On this guide you will find:
The arcane...
The magics at disposal of freshman mages. The arsenal that will take him through the mystery path
... those who pray ...
The miracles at the reach of the recently ordained priests. The liturgy that gives safety and comfort to the followers of the faith
And much more...