From the introduction:
This supplement offers the thirteen archetypes from Mutants & Masterminds in the same format as that
used for the archetypes found in the Archetype Archive series.
Archetypes are also useful to Gamemasters looking for some quick villains or NPC heroes; take a few archetypes, give them catchy names and descriptions, and you’re ready to go!
Skills are listed with the number of ranks after the skill name and the total skill bonus listed in parenthesis. For example: Bluff 5 (+8), means the character has 5 ranks of Bluff and a total bonus of +8 when making Bluff checks.
All of the archetypes are for a power level 10 game, the default starting power level.Several of the archetypes use the Attack/Defense trade-off rule to adjust their maximum attack, defense, damage, and Toughness save bonuses, as determined by their power level.