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Versions
Pg. 1
Nick: 
PDF Version
Publisher: 
Year: 2004
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: DP9-930
ISBN-10: 1894814908
258 pages
Size: Letter
English
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Nick: 
Softcover Version
Publisher: 
Year: 2004
Soft Cover
Product Code: DP9-930
ISBN-10: 1894814908
ISBN-13: 9781894814904
256 pages
Size: Letter
English
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Link Image
Nick: 
Tribu 8
Publisher: 
Hard Cover
Product Code: EDG930
ISBN-10: 84-95830-54-X
256 pages
Size: A4
Spanish
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Link Image
Description Edit | History

From the back of the book:

Tribe 8 is the roleplaying game set in a tribal future where Players are blessed with mystical insight and marked by destiny. This book features:
- A detailed world background, with history, meta plots explained and revised Capal setting;
- Extensive Player Character creation guidelines, along with weapons and equipment to use;
- Z'bri and Fatima creation guidelines along with tons of nasty beasts to fight;
- Clarification and expansion of the Synthesis magic system, as well as guideline for updating first edition characters to second edition;
- Dual-stats for the powerful Silhouette CORE rule system, a highly acclaimed game engine that uses classic six-sided dice, and the widely popular d20-based rules placed under the Open Gaming License.
Requires the use of the Silhouette CORE rulebook published by Dream Pod 9, Inc., or a Roleplaying Game Core Book published by Wizards of the Coast, Inc. You will also need a few six-sided dice, pen, and paper. Suitable for 4-6 players, aged 12 and above.

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Pg. 13
Fate of Vimary

Character Sheet and Game Conversion for Tribe 8 into the FATE Rules System.

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Pg. 52
Reviews
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Pg. 14
Scaled Combat

Rules for Tribe 8 (2nd Edition). (errata in next issue's Shades of the Night editorial article)

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Tinker Gear

Rules for Tribe 8. Craft Tinker skill, tinker kit, and rules for construction.

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Num Ratings: 2
Average Rating: 6.25
Standard Deviation: 0.25
Num Views: 694
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