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Tunnel Quest (2003)

Average Rating: 0.00/10
RPG Item Rank: N/A
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Year Published
2003
Primary Name
Tunnel Quest
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ObjectID: 55987
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Year: 2003
Electronic (PDF, DOC, eBook, HTML, etc.)
14 pages
Size: Letter
English
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Description Edit | History

From the introduction:

Tunnel Quest or TQ for short, is a brief set of Fantasy Role-Playing rules, designed by Paul Elliot (of Zenobia fame) and developed further by Mike Hill (T&T Sixth Edition). The game was originally designed to create a simple but compelling set of rules that Paul could use with his family.

When the result of a character's action is in doubt, the Game Master (GM) asks for a dice roll to determine the outcome. The player rolls 2-dice and must get equal to or greater than the Difficulty Number. In a fight the Target Number is the Rating of the Foe. Most tasks can be rated in this way (climb portcullis might be 6). A Difficulty Number of 8 would be a typical challenge; 10 or more would be difficult and 13 or more would be formidable for starting characters, at any rate.

In many circumstances, the character may possess a Skill applicable to the situation; in which case, the player may add the Skill level to the dice roll.

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