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Wild Spellcraft (2002)

Average Rating: 6.50/10
RPG Item Rank: N/A
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PDF Version
Publisher: 
Year: 2002
Electronic (PDF, DOC, eBook, HTML, etc.)
63 pages
Size: Letter
English
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Nick: 
Softcover version
Publisher: 
Year: 2002
Soft Cover
Product Code: MYG0401
ISBN-10: 0971923841
72 pages
Size: Letter
English
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Description Edit | History

From the back of the book:

In traditional legends, magic has always been a force that granted great power, but which carried risk in its use. For those who appreciate this uncertainty and desire to let magic be something mystical and untameable, something more than just an entry on the spells per day table, Natural 20 Press and Mystic Eye Games present Wild Spellcraft.

Wild Spellcraft provides game masters with a toolkit for including the unpredictable forces of magic in their game with whatever septh and complexity they want. Ranging from rules for spells gone awry to prestige classes for those who try to master magic in its rawest, most chaotic form, Wild Spellcraft is designed to be modular, to f [sic] it into your game in individual pieces or in its entirety.

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The d20 Multiverse

Chris Johanson talks about the best additions to the d20 system from 2002.

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Pg. 43
D20 Product Reviews

Each review listed separately in TOC. Also reviewed were Gaming Frontiers issue 3; Campaign Magazine

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Wild Spellcraft Preview

A sneak peak at the upcoming release: Wild Spellcraft

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Average Rating: 6.50
Standard Deviation: 0.50
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