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Information
Versions
Pg. 1
Nick: 
First Printing
Publisher: 
Year: 1992
Saddle Stapled (modules/pamphlets)
Product Code: 6301
32 pages
Size: Letter
English
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Description Edit | History

Complete Basic Rules

From the back cover (spelling corrected):
"To Challenge Tomorrow is the future of roleplaying. It's the first and only roleplaying system to provide pure mechanics for use in any setting which are versatile, believable, consistent and simple.

Take your favorite roleplaying setting, rip out the second rate mechanics which so often plague otherwise great games, and plug in the elegant flexibility of To Challenge Tomorrow, a game system which emphasizes character development and roleplaying without sacrificing realism.

And once you've discovered the joy of roleplaying without arbitrary restrictions and mechanical glitches, you can move on to try out some of the dozens of To Challenge Tomorrow settings, such as London by Night for Victorian roleplaying, Challengers for superhero roleplaying, EsperAgents for psychic espionage and many, many others.

The new fourth edition To Challenge Tomorrow rules are completely revised and updated. The mechanics have been further streamlined, and for the first time To Challenge Tomorrow is completely compatible with Ysgarth, our groundbreaking fantasy system.

Open the door to a thousand brilliant adventures... play To Challenge Tomorrow."

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Pg. 5
An Advance Look at TCT

A preview of the rules system under development

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Pg. 32
Capsule Reviews

Axis & Allies (Milton Bradley), by Warren Spector
Conquest of the Empire (Milton Bradley), by Allen

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For Queen and Country

A review of various role playing game settings and then a focus on the Victorian era

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Lies in the Book of Fate

Ragnarok Publishing retrospective and plans for 1989, campaign setting, comments

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Summer at Soundsend
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