In the far-future Fading Suns universe, might equals power. No one rules for long without militry might to back him up - even the Patriarch has a fleet of battle cruisers! This book brings out the Known Worlds' most dangerous people and places with a bang, allowing gamemasters to put players in the middle of the bloodiest conflicts against the most feared warriors - including the Symbiot-fighting Stigmata Garrison! The armies and navies of the Known Worlds are examined in detail, from life on an Imperial Cruiser to recruiting a mercenary unit. New weaponry and war tech provide numerous excuses to blow thing up.
The fourth in a series of Fading Suns factions books. Other books in this series include: "Lords of the Known Worlds," "Priests of the Celestial Sun" and "Merchants of the Jumpweb."