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Information
RPG
Genre
Series Code
 
Category
Mechanic
Designer
Artist
Production Staff
Publisher
Year Published
2004
Primary Name
Combat Wheel
Alternate Names
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ObjectID: 57015
Versions
Pg. 1
Nick: 
First Printing
Publisher: 
Year: 2004
Physical Accessory
Product Code: K&C2126
ISBN-10: 1594590184
Size: 7.60 x 7.60 inches
English
View
Corrections
Link Image
Description Edit | History

Round, with four physical rotating layers, connected at a rotation grommet.

From the website:
"Side 1 of the Combat Wheel game tool has several useful features. On the outer edge of the circles on side 1, is a box marked 'Initiative Notes'. At the beginning of each battle, you can use a pencil to mark the initiative value for each character or for just the creatures under your control. To the right of the Fatigue box is an area that provides data for weapon type vs. armor to-hit modifiers. By turning the wheel, the applicable to-hit modifiers for each weapon type are then shown in the three windows below the particular armor type window.

The series of boxes on the outer rim located to the right of the weapon type to-hit modifiers are intended for you to record the armor class associated with a specific creature. Record the name of the defender (whether it is a player character or a monster) in the box next to its armor class number. Likewise, you should record the name of the attacking character or creature in the box on the inner circle next to the letter code that represents that creature’s character class and level or hit dice in the case of monsters.

In order to determine the number required for a character to hit a particular armor class, rotate that character’s name on the inner circle to the armor class he is attempting to hit on the outer circle. Once the character and the target armor class are aligned, read the number inside the 'To-Hit' window. This is the number that the PC or monster needs to roll on a d20. The window directly below the 'To-hit' window indicates the number required to hit a character’s particular type of shield - if he is using one.

The final feature on this side of the Combat Wheel is the Critical Hit Base Severity Level box, marked 'Base Severity Level'. When someone scores a critical hit, you can determine the base severity level by following the steps outlined in the Base Severity Level box.

Side 2 of the Combat Wheel game tool also contains data for saving throws for both items and creatures. In order to find the required saving throw number, rotate the wheel until the appropriate character class for the person making the saving throw and the applicable hazard requiring the saving throw are shown in the outermost window. The data for item saving throws can be retrieved in a similar manner."

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RPG Item Rank: 828
Num Ratings: 14
Average Rating: 8.82
Standard Deviation: 1.03
Num Views: 678
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Avg. Game Weight: 3.5
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