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Information
RPG
Genre
Series Code
 
Category
Mechanic Show More »
Designer
Artist
Production Staff
Publisher
Year Published
2009
Primary Name
GURPS Mass Combat
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ObjectID: 57626
Versions
Pg. 1
Nick: 
First printing
Publisher: 
Year: 2011
Soft Cover
Product Code: 01-6197
ISBN-13: 978-1556348006
50 pages
Size: Letter
English
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Nick: 
PDF Version
Publisher: 
Year: 2009
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 37-0131
50 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

From the publisher's website:

"There Will Be War!"

"Whether you're trying to stop the Dark Lord's invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, you're likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful abstract system that lets you resolve land, sea, and air battles at any tech level. Features include:"

"* Rules for logistics, movement, reconnaissance, and many other things that matter to a military force even when no enemy is in sight."

"* Integral treatment of air superiority, amphibious assaults, airborne troops, sieges, and everything else that's important when the enemy is in sight."

"* Round-by-round resolution that puts the commander in control, letting him choose his strategies and instantly see the results of his skill and cunning."

"* Equal attention to the aftermath of battle: pursuit, casualties, looting, recovering losses, and more."

"Everything is fast and easy to use in play thanks to extensive examples, quick-reference tables, and ready-to-go stats for the strength, weaponry, and mobility of numerous unit types. It's all generic, too, covering realistic, fantastic, and superscience troops at every tech level, and providing guidelines for customizing their quality, special training, and equipment. And it never loses sight of the fact that GURPS is a roleplaying game -- every hero gets a chance to shine, and the rules emphasize what the PCs do and what happens to them."

"GURPS Mass Combat requires only the GURPS Basic Set, Fourth Edition."

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Pg. 11
Battle for the Earth

In a fast attack from space, aliens wiped out Earth’s major cities and installations. Now it’s time

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Pg. 18
Battle Strategies

Ready-to-print Battle Strategy cards that make GURPS Mass Combat more fast and furious.

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Pg. 20
Eidetic Memory - The Knights of the Iron Table

"The Knights of the Iron Table," this month's Eidetic Memory offering from GURPS Mass Combat author

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Pg. 24
Eidetic Memory: Tactical Mass Combat

GURPS Mass Combat can resolve large battles with a few die rolls, but every so often, my players want to

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Pg. 21
Magic and Naval Warfare

How the GURPS Magic system would affect navies and seafaring warfare.

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Pg. 4
Mass Combat in the City

When your modern-day action gets too big to handle, you may find yourself dealing with Mass Combat in the City.

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Num Ratings: 6
Average Rating: 7.50
Standard Deviation: 0.96
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