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Versions
Pg. 1
Nick: 
PDF Version
Publisher: 
Year: 2009
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 37-0132
85 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
Version 1.1 - August 2009
Publisher: 
Year: 2009
Soft Cover
Product Code: SJG 01-6198
ISBN-13: 9781556347986
88 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

[Back cover]

The Power of the Mind

If you want psychic powers but don't feel like using GURPS Powers to build them, you're in luck! GURPS Psionic Powers does all the work for you, crafting advantages and modifiers into ready-to-go abilities for espers, telepaths, and other psis. This one-stop shop for mental mastery includes:

  • Notes on how existing advantages and modifiers behave when used to build psi abilities, plus many entirely new modifiers.
  • Stats and descriptions for over 100 psi abilities, from classics like Clairvoyance and Levitation to weirdness like Mold Flesh and Netrunning — many offered in levels, making it easy to fine-tune individual power.
  • More than 70 new perks for psis.
  • Optional rules for psionic skills and techniques, allowing psis to get tricky with individual abilities or feats without being broadly talented.
  • Ten complete psionic power groups: Anti-Psi, Astral Projection, Ergokinesis, ESP, Probability Alteration, Psychic Healing, Psychic Vampirism, Psychokinesis, Telepathy, and Teleportation.
  • Rules for using psi, including detection, extra effort, and linking minds into a "gestalt."
  • Options, variants, and advice on custom abilities and powers.

You can use these elements individually or wholesale, confident that they're entirely compatible with the GURPS Basic Set, Fourth Edition and GURPS Powers.

GURPS Psionic Powers requires the GURPS Basic Set, Fourth Edition. GURPS Powers is recommended but not required.

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Pg. 9
Above the Law

Augment your superhero campaign with realism by deciding which powers are Above the Law. Prolific Pyramid

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Pg. 11
Designer's Notes - GURPS Psionic Powers

Peek behind the curtain with Rev. Jason \"PK\" Levine\'s Designer\'s Notes for GURPS Psionic Powers. It

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Pg. 4
Expanded Psychokinesis

Adding some powers to the rules

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Pg. 4
High Psi

When planning a campaign with high-powered psionics, there are several important elements to consider.

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Pg. 4
Infinite Teleportation

A slew of new abilities for mental masters using the GURPS Psionic Powers system. Although there are a few tricks

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Pg. 4
Necro-Psi

Necrokinesis is part psychic vampirism, part psychokinesis, and part ESP.

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Pg. 24
Psi-Powered Imbuements

\"Psi-Powered Imbuements,\" a fun character option written by Jason \"PK\" Levine, author of

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Pg. 10
Random Psionic Tables

Another five psionic packages, like the 108 included in GURPS Psi

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