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Games|People|Company
Legacy of Dragonholt
The Orc in the Well
Waterdeep: Dragon Heist
Fate Accelerated
Delta Green
The Savage World of My Little Pony (4th Edition)
Player's Handbook (D&D 5e)
Princes of the Apocalypse
Tales from the Loop
Legend of the Five Rings Roleplaying – Beginner Game
Keeper Rulebook
Cthulhu Confidential Core Rulebook
Adventurer's Vault 2
Warhammer Fantasy Roleplay Core Set
Rise of the Runelords Anniversary Edition
Star Wars: Edge of the Empire Core Rulebook
Dungeons & Dragons Starter Set
Blades in the Dark
The Monster Alphabet
The GameMaster's Apprentice
Storm King's Thunder
The 7th Edition Guide to Cthulhu Invictus
Harlem Unbound
Overlight Rulebook
Ironsworn
Original Adventures Reincarnated #1: Into the Borderlands
Sigmata: This Signal Kills Fascists
Trick or Treat
Star Wars Roleplaying Game: Saga Edition
RuneQuest (2nd Edition)
Dogs in the Vineyard
Hardwired: The Sourcebook
Ghostbusters
Mythic Game Master Emulator
X2: Castle Amber (Château d'Amberville)
Pathfinder Roleplaying Game Core Rulebook
The Great Pendragon Campaign
Book 1: The War-Torn Kingdom
Heart of Ice
GURPS Low-Tech Companion 3: Daily Life and Economics
Dungeon World Roleplaying Game
Suns of Fortune
Lords of Nal Hutta
Coriolis Quickstart Set
My Little Pony: Tails of Equestria, The Storytelling Game
Genesys Core Rulebook
The Death Knight's Squire: A 5E Solo Gamebook
Kids on Bikes
Masks of Nyarlathotep (5th edition)
Legend of the Five Rings RPG: Core Rulebook
Versions
Pg. 1
Nick: 
Hardcover Edition
Publisher: 
Year: 2007
Hard Cover
ISBN-10: 0262083566
ISBN-13: 978-0262083560
408 pages
Size: 8.00 x 9.50 inches
English
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Description Edit | History

From the Contents:

I: Tabletop Systems

  • Games, storytelling, and breaking the string / Greg Costikyan
  • On the Wild Card series / George R. R. Martin
  • From the basement to the basic set : the early years of Dungeons and Dragons / Erik Mona
  • Narrative structure and creative tension in Call of Cthulhu / Kenneth Hite
  • On "The Haunted House" / Keith Herber
  • On character creation in Everway / Jonathan Tweet
  • Storytelling games as a creative medium / Will Hindmarch
  • Structure and meaning in role-playing game design / Rebecca Borgstrom
  • My Life with Master : the architecture of protagonism / Paul Czege
  • Making games that make stories / James Wallis
  • Creating a meaning-machine : the deck of stories called Life in the Garden / Eric Zimmerman
  • Designing decisions and concepts in licensed collectible card games / Eric Lang (with Pat Harrigan)
  • One story, many media / Kevin Wilson
  • On Mystery in the Abbey / Bruno Faidutti
  • On Life's Lottery / Kim Newman

II: Computational Fictions

  • The Sands of Time : crafting a video game story / Jordan Mechner
  • On And Then There Were None / Lee Sheldon
  • On Solitaire / Helen Thorington
  • Enlightening interactive fiction : Andrew Plotkin's Shade / Jeremy Douglass
  • Creation of Floyd the robot in Planetfall / Steve Meretzky
  • Fretting the player character / Nick Montfort
  • On Savoir-Faire / Emily Short
  • Pax, writing, and change / Stuart Moulthrop
  • RE: authoring Magritte : The Brotherhood of Bent Billiard / Talan Memmott
  • On soft cinema : Mission to Earth / Lev Manovich
  • On Juvenate / Maríe-Laure Ryan
  • On Twelve Easy Lessons to Better Time Travel / Mark C. Marino
  • Deikto : a language for interactive storytelling / Chris Crawford
  • GRIOT's tales of haints and seraphs : a computational narrative generation system / D. Fox Harrell
  • Writing Façade : a case study in procedural authorship / Michael Mateas and Andrew Stern
  • On The Breakup Conversation / Robert Zubek
  • On The Archer's Flight / Mark Keavney

III: Real Worlds

  • Prismatic play : games as windows on the real world / John Tynes
  • On John Tynes's Puppetland / Sean Thorne
  • Video games go to Washington : the story behind The Howard Dean for Iowa Game / Ian Bogost and Gonzalo Frasca
  • Political activism : bending the rules / Kevin Whelan
  • Puppet master problem : design for real-world, mission-based gaming / Jane McGonigal
  • On A Measure for Marriage / Nick Fortugno
  • On unexceptional.net / Robert Nideffer
  • On Itinerant / Teri Rueb
  • Finding the game in improvised theater / Tim Uren
  • On Adventures in Mating / Joe Scrimshaw
  • Santaman's Harvest yields questions, or does a performance happen if it exists in a virtual forest? / Adriene Jenik
  • Me, the other / Torill Elvira Mortensen
  • Network of quests in World of Warcraft / Jill Walker
  • Communities of play : the social construction of identity in persistent online game worlds / Celia Pearce and Artemesia
  • Eliza Redux / Adrianne Wortzel

IV: Appendices

  • Appendix A: Puppetland / John Tynes
  • Appendix B: Bestial Acts / Greg Costikyan
  • Appendix C: The Extraordinary Adventures Of Baron Munchausen / James Wallis

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