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2001
Primary Name
Twin Crowns: Age of Exploration Fantasy
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ObjectID: 58089
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Pg. 1
Nick: 
First Printing
Publisher: 
Year: 2001
Soft Cover
Product Code: LI 1450
ISBN-10: 0971214506
304 pages
Size: Letter
2.00 pounds
English
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Description Edit | History

From the publisher:

Twin Crowns - Age of Exploration Fantasy is a campaign setting and rules expansion for Dungeons & Dragons® Third Edition, published by Wizards of the Coast®. You need the D&D Core Rulebooks to use this expansion. The Twin Crowns world has a flavor like none other, combining the high fantasy elements with historical elements of the Age of Exploration.

  • A comprehensive system for naval travel and combat
  • A rich and complete world with detailed geographic and cultural information
  • An elegant ritual system expanding both arcane and divine power
  • An elaborate cosmology and system of religion with far reaching effects beyond for every class
  • Hundreds of pages encompassing new races, feats, skills, spells, prestige classes, magic items, and monsters usable in any campaign

Great sailing vessels cross the Quilla Ocean from the Northern and Southern Empires to the colonies to the far west, avoiding savage pirates, vicious sea monsters and most of all, one another! The two Empires war, not only on the battlefield, but in the marketplaces as well. It is a race for power, resources and wealth.

In the heavens above, twelve deities look down upon Ptalmanar and guide it's people. The most devout worshippers undergo rituals of initiation to take a piece of their god's power into their own souls, opening their bodies to the touch of the divine. The greatest among them can rise to the level of High Priest, assuming the mantle of leadership of the flock and bearing the terrible burden of being the terrestrial voice of their deity. The Maker, creator of all, sits atop the divine wheel with the gods of light cascading down each side. At the bottom, surrounded by his dark children, sits the Unmaker, force of destruction and death. Their eternal struggle is played out wholly in the actions of their earthly followers, ever competing for dominance of the world and the place of Good and Evil.

Our game world bears a richness and depth that few others can match. Highly detailed religion, with three tiers of power within each church that lie beyond just Clerics, Paladins and Druids. The two warring Empires are each carefully detailed so they bear their own identity and atmosphere. The colonial holdings across the ocean and the exploration of the new world are vexed by a fierce militant kingdom of elves seeking to expel the human invaders. Twin Crowns also offers a new system of arcane magic embodied by potent rituals that go far beyond the casting of a simple spell. Guilds of mages guard and covet the secrets of these powerful ensorcellments, and vie for korba, the essential ingredient in their casting. This is high fantasy unlike any you have ever experienced.

More Information Edit | History

Twin Crowns had several expansions:

"Disaster on the Wild Boar" - A Twin Crowns Adventure - ISBN-10: 0-9712145-1-4.
32 pages - "Living Imaginations Inc." publisher.

A D20 module suitable for 2nd to 4th level characters by Celeste DeAngelis, John Faugno, and Joseph Unfried.
Much of the adventure module is centered around or on the "Wild Boar", a merchant vessel overtaken by a band of Kobolds.


"Broadsides" - Naval Adventuring in the world of the Twin Crowns = ISBN-10: 0-9712145-2-2.
128 pages - "Living Imaginations Inc." publisher, by Various Authors.

A D20 book for Naval Adventuring for the Twin Crowns setting - but suitable for any RPG.


"Pirates" - Covers the Age of Pirates in the world of the Twin Crowns.
ISBN-10: 0-9712145-6-5 112 pages "Living Imaginations Inc." publisher, by Various Authors.

Created to use in any D20 setting, but is best fitted for the Twin Crowns setting.


"Twin Crowns - And Other Lands" - Geography, Culture, and History of the Twin Crowns world.

"Living Imaginations Inc." publisher, 194 pages - ISBN-10: none given, by Various Authors.

D20 Gazetteer of the Twin Crowns World.


"Agents of Faith"- Crusaders of the Gods
ISBN-10: 0-9712145-5-7, 104 pages, "Living Imaginations Inc." publisher.
By Various Authors.

Book about the Devout followers of the Gods of the Twin Crowns world.


"Spellbound - Codex of Ritual Magic", by Various Authors.
ISBN-10: 0-9712145-4-9, by Various Authors. 128 pages.
"Living Imaginations Inc." publisher.

Ritual Magic in the Twin Crowns world.


"Streets of Silver", "Living Imaginations Inc." publisher.
A Twin Crowns Adventurer's Guide, by Various Authors.
ISBN-10: 0-9712145-3-0 312 pages - 1 map insert.

Info on the City of Parma - a Twin Crowns setting that can be used with any D20 game.

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Each review listed separately in TOC. Also reviewed were Gaming Frontiers issue 3; Campaign Magazine

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Reviews of a few recent releases.

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A series of short reviews on d20 products.

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