(Translated from the Book Intro)
Welcome noble reader to the fantastic world of Tagmar. You have in your hands the Livro dos Objetos Mágicos (The Book of Magical Objects). On its pages you will have access to the most powerful and intriguing magical artifacts of the Known World, and the rules that you - GM or player - can use to create your own enchanted devices.
This book was developed on an collective base, following the basic directives of the Tagmar 2 project, and it is divided in four parts:
Part 1: Special rules for magical items creation
Part 2: Prologue - Kerdal, the Paladin, is back trying to cross the dangerous Keiss Mountain Range
Part 3: Items descriptions
Part 4: Epilogue - The ending of Kerdal's Journey