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Information
RPG
Genre
Series Code
 
Category
Mechanic Show More »
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Year Published
2005
Primary Name
WARS Roleplaying Game
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ObjectID: 58505
Versions
Pg. 1
Nick: 
Hardcover Version
Publisher: 
Year: 2005
Hard Cover
Product Code: MGP0500
ISBN-10: 1-905176-066
ISBN-13: 9781905176069
304 pages
Size: Letter
English
View
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Link Image
Nick: 
PDF Version
Publisher: 
Year: 2005
Electronic (PDF, DOC, eBook, HTML, etc.)
ISBN-10: 1-905176-066
300 pages
Size:  
English
View
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Link Image
Description Edit | History

From the back of the book:

"It is the end of the 24th Century and the Solar System shudders with the drums of war. A rift in space has slashed across the system between the Asteroid Belt and Jupiter, and from this great wound in the universe have come invaders: the arrogant, wraithlike Shi and their enemies, the brutal Quay. But the rift brought with it something else - a strange quantum energy which has granted certain select individuals exotic powers, abilities never seen before in the history of humanity.

The Shi and the Quay do not face a united human race. Centuries of exploration and expansion, of disaster and disagreement, of misunderstanding, greed and acrimony have split humanity into three distinct camps, each already at the others’ throats when the rift changed the face of the Solar System forever.

Five factions now war for control of the Solar System. The Earthers, ruled by giant corporations; the Gongen, descendants of those who fled the radiation-scarred wastes of Asia for the red sands of Mars; the Mavericks, pirates and rogues of the Outer Rim; the Shi, imperialistic and domineering; and the Quay, tribal, brutal and proud.

This universe of conflict and power was introduced in the WARS Trading Card Game from Decipher. Now, you can step inside of it, becoming a character enveloped in the aggressive conflict.

From the sun-scarred plains of Mercury to the frigid vacuum of the Outer Rim, battles rage across the Solar System, some fought in the open with ships and soldiers, some fought in secret with spies and assassins. For now, the factions seem evenly matched, but no one knows how long that will last. A handful of determined people might change the tide; a few actions might determine the face of the Solar System for millennia to come.

Are you up to the challenge? Then welcome to WARS."

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Pg. 38
Armour

The first part of our serialisation of Soul and Steel, the unreleased WARS arms and equipment guide. This month,

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Pg. 5
Bots

From robotic vermin-exterminators to automated bartenders to giant war machines from the ‘20 seconds to

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Pg. 18
Cybernetics

We can rebuild him. We have the technology. We can make him better...stronger... faster. Upgrade your Maverick

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Pg. 31
Equipment

From magnetic boots to power cells to a space-hut in a box - nonspecific equipment for WARS.

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Pg. 32
Kizen, Part 1

The first part of an extended look at kizen powers, from the unreleased supplement Soul and Steel.

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Pg. 16
Kizen, Part 2

Two more kizen trees from the unpublished supplement, Soul and Steel.

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Pg. 26
Kizen, Part 3

The last part of the epic serialisation of Soul and Steel. The very last kizen tree: Matter Creation.

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Pg. 13
Ships, Part 1

Rules for ship maintenance and stats for capital ships should your players be foolish enough to steal one.

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Pg. 22
Ships, Part 2

Last month we looked at capital ships. This month, ships more suitable for player characters: freighters, scouts,

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Pg. 38
Wars: Vehicles

Whether you are flying or driving, this article has got what you need. That is, cars and aircraft.

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