Weird War Two comes alive in this 192-page rule and sourcebook for Weird Wars! Inside you'll find information on character classes such as the Grunt and the Officer, Prestige Classes like the Commando, rules for firearms, full-auto fire, vehicles, armor, and of course the background on this incredible new setting! There's also a selection of creepy cretins and villainous secrets for the "War Master" that we can't talk about here, but trust us, this war is weird!
Crossover rules for Axis & Allies, and Pinnacle Games' Blood on the Rhine, which is itself a version of D&D 3.5. One table, a subtable, and a few extra rules allow you to use A&A as the campaign system for a dark fantasy role play in which Hitler has gained control of black magic and is using it to defeat the allies and conquer the world.