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Gangland (2006)

Average Rating: 4.00/10
RPG Item Rank: N/A
Information
RPG
Genre
Series Code
 
Category
Mechanic
Designer
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Publisher
Year Published
2006
Primary Name
Gangland
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ObjectID: 59861
Versions
Pg. 1
Nick: 
PDF Version
Publisher: 
Year: 2006
Electronic (PDF, DOC, eBook, HTML, etc.)
10 pages
Size: Letter
English
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Description Edit | History

User Summary: A basic rpg engine for handling modern GTA-style games, though not setting specifics are given.

From the introduction:
This game relies on the use of 10 sided dice- up to a half dozen at a time for some weapon damage rolls- though only two per player are truly needed. Optionally, a number of d6s can be used for the damage of weapons to reduce the lethality of the game.

Most of the actions in the game are accomplished by rolling percentile dice (D%). This is done by rolling 2d10 (two ten sided dice), counting one as the tens column, and the other as the ones column. For example, if I roll a red die, and a blue die, calling the red one the tens, and get outcomes of 4 and 5 respectively, the end result is 45%. If both dice come up zero, then the result is 100%.

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