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From the back cover
The characters might rest between adventures, but their adversaries don't...
More than 150 complete descriptions of magical and mechanical traps
Dozens of beautiful illustrations detailing the mechanisms behind these sinister creations.
Tricks and techniques for making traps even more difficult to bypass
Rules for poison rarity, two new types of poisons, and more than 80 detailed listings of new poisons, natural and supernatural alike.
A chapter devoted to unique puzzles and challenges to test the abilities of both the players and their characters
"Traps & Treachery" is a proud addition to my gaming shelf. You should go and buy this book"
Monte Cook, Game Designer, Malhavoc Press
The world just got a little more dangerous. Fantasy Flight Games is proud to announce a second book of deadly machinations that DMs can use to pulp, pulverize, and puree their player characters. In the tradition of the original Traps & Treachery, this book will include hundreds of new poisons, mechanical traps, magical traps, and mind-bending dungeon puzzles. The book will be generously illustrated by more of the clever mechanical illustrations that graced the first Traps & Treachery book.
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