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Information
RPG
Genre
Series Code
 
Category
Mechanic Show More »
Designer
Artist
Production Staff
Publisher
Year Published
2009
Primary Name
The Book of Divine Magic
Alternate Names
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ObjectID: 60990
Versions
Pg. 1
Nick: 
PDF Version
Publisher: 
Year: 2009
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 4WF003
ISBN-13: 978-0982551004
92 pages
Size: Letter
English
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Link Image
Nick: 
Softcover Version
Publisher: 
Year: 2009
Soft Cover
Product Code: S2P4WF003
92 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

From the publisher:

LET THE POWER OF THE GODS RUN THROUGH YOU

Magic is not limited to the arcane castings of wizards. Divine magic is just as important, if not more so, in fantasy gaming. No adventuring party lasts long in battle without the healing powers of their clerics and the holy might of their paladins, or makes it far through the wilderness without the skills of their druids and rangers. And have you ever noticed how the most vile villains follow even more vile deities?

The Book of Divine Magic provides many new ways to define your divine spellcasters. Twenty-one new deities - good, evil, and neutral - are introduced, complete with dogmas, portfolios and domains. Along with the new domains, you'll find over 100 new spells, from minor orisons to fate-changing 9th-level spells. Several major houses of worship are detailed, to act as important places in a character's past, a destination for their future, or even a home base. For years, druids and rangers have had their animal companions, and paladins their warhorses - now clerics can have divine animal companions too! Dozens of new magic items are revealed, from handy adventuring aids to the holiest of relics.

Both players and Game Masters will find The Book of Divine Magic an indispensible tool for creating unique characters and exciting plotlines.

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