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Versions
Pg. 1
Nick: 
PDF version
Publisher: 
Year: 2009
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: GRR1306e
80 pages
Size: Letter
English
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Nick: 
Soft Cover
Publisher: 
Year: 2004
Soft Cover
Product Code: GRR1306
ISBN-10: 1932442103
ISBN-13: 978-1932442106
80 pages
Size: Letter
English
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Link Image
Description Edit | History

From the Publisher:

Psychic powers may seem like magic, but there's no reason to treat them as such in your 3rd Era game. The Psychic's Handbook provides a completely independent system for adding psychic abilities to your campaign, abilities which are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of clerics and wizards, and even the powers of psions. The core of the system is the psychic, a new class whose mental powers are based on skills and feats. The Psychic's Handbook, by award-winning game designer Steve Kenson, provides you with everything you need to integrate the class into your game, including prestige classes, new equipment, campaign advice, and conversion notes for Modern games. Discover the true powers of the mind.

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Bad Axe Games; Green Ronin; Heresy Gaming; Bastion Press; LPJ Design; Living Imagination; 7th Circle

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