Review - QUERP (Quick and easy Roleplaying) as presented in the core book is designed to introduce primary school students (9-12 yrs) or non-gamers to roleplaying. It does exactly that, and in a far better rules-lite way than more expensive systems currently available. The beauty of the system is that it uses 2 six-sided dice for all combat and task resolution. The core books also comes with pre-generated classes, a fighting-fantasy style adventure which does not require a Gamesmaster, and an introductory adventure plenty of advice for a beginner Gamesmaster.
However where QUERP really shines is that it is a very adaptable system. Once you add the player's companion, the Bestiary and the GM's companion (for a fraction the cost of other systems), you can easily adapt it to any style of high fantasy, low fantasy or dark fantasy campaign. Indeed Greywood Publishing are releasing Hammerax: the Ancient World, which looks to be a gritty low-fantasy campaign setting.
I am currently adapting The Castles & Crusades modules DB1 to DB5 using the QUERP system as a high fantasy role playing experience, and have added in house rules covering fate points, critical tables, fumbles and new skills and spells. So far the adaption process has been a breeze. My feeling is that the QUERP system shines where the characters are supposed to be heroes, and where the game is more about cinematic combat and storytelling, rather than rollplaying and calculator crunch. However more crunch could be added easily added if you desire.
Well worth the price of the bundle to get all the core books. It is an introductory roleplaying game, and it does exactly that, compared to many other supposed rules-lite systems thrust too many new concepts upfront at new players. Very adaptable, add as much crunch as you want and bash it into the type of game you want. The Hammerax campaign setting and adventure support should give this game system some serious legs.