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Information
RPG
Genre
Series Code
 
Category
Mechanic Show More »
Designer
Artist
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Publisher
Year Published
2008
Primary Name
QUERP Core Rule Book
Alternate Names
QUERP
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ObjectID: 61660
Versions
Pg. 1
Nick: 
ePub version - 2nd edition
Publisher: 
Year: 2011
Electronic (PDF, DOC, eBook, HTML, etc.)
ISBN-13: 978-1447581666
Size:  
English
View
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Nick: 
Lulu perfect-bound version - 2nd edition
Publisher: 
Year: 2011
Soft Cover
ISBN-13: 978-0955985508
74 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
Perfect-Bound Version from Cubicle 7 - 2nd Edition
Publisher: 
Year: 2011
Soft Cover
Product Code: CB7700
ISBN-10: 9780857440617
74 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
PDF Version - 1st Edition
Publisher: 
Year: 2008
Electronic (PDF, DOC, eBook, HTML, etc.)
ISBN-13: 9780955985508
74 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

From the back cover:

QUERP is the game of Quick Easy Role Play in a fantasy environment. It is aimed at both new gamers, looking to take their first step into the realms of their imagination, and experienced gamers who want to play a quick and easy light rules session. The game uses an easy to learn and extremely diverse 2d6 system. The simplicity of the system allows gamers to pick up the rules and start playing in a very short space of time.

This book includes the rules needed for the players to create a character and start playing, for the Gamesmaster on how to run QUERP games, some monsters to fill your adventures and campaigns, a group adventure and even a short solo adventure to get you started.

QUERP really is the game of Quick Easy Role Play.

More Information Edit | History

Review - QUERP (Quick and easy Roleplaying) as presented in the core book is designed to introduce primary school students (9-12 yrs) or non-gamers to roleplaying. It does exactly that, and in a far better rules-lite way than more expensive systems currently available. The beauty of the system is that it uses 2 six-sided dice for all combat and task resolution. The core books also comes with pre-generated classes, a fighting-fantasy style adventure which does not require a Gamesmaster, and an introductory adventure plenty of advice for a beginner Gamesmaster.

However where QUERP really shines is that it is a very adaptable system. Once you add the player's companion, the Bestiary and the GM's companion (for a fraction the cost of other systems), you can easily adapt it to any style of high fantasy, low fantasy or dark fantasy campaign. Indeed Greywood Publishing are releasing Hammerax: the Ancient World, which looks to be a gritty low-fantasy campaign setting.

I am currently adapting The Castles & Crusades modules DB1 to DB5 using the QUERP system as a high fantasy role playing experience, and have added in house rules covering fate points, critical tables, fumbles and new skills and spells. So far the adaption process has been a breeze. My feeling is that the QUERP system shines where the characters are supposed to be heroes, and where the game is more about cinematic combat and storytelling, rather than rollplaying and calculator crunch. However more crunch could be added easily added if you desire.

CONCLUSION:
Well worth the price of the bundle to get all the core books. It is an introductory roleplaying game, and it does exactly that, compared to many other supposed rules-lite systems thrust too many new concepts upfront at new players. Very adaptable, add as much crunch as you want and bash it into the type of game you want. The Hammerax campaign setting and adventure support should give this game system some serious legs.

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