We are a society of functionally immortal, cybernetically modifi ed, telepathic infovores. Our society is centered on a reputation-based economy in which the basic needs of all—sustenance and shelter—are accounted for. If you wish to do more than just survive—if you wish to create, perform, build or destroy—you must win the approval of your friends and the community at large.
Our “community at large” is currently about 80,000 strong. It is contained in a Stanford Torus-style space station parked at a lagrange point between Tethys, Titan and Saturn. Our habitat was designed to hold 40,000 comfortably. We’ve modified it to accommodate our expanding numbers. Considering that there is no death, no laws and no crime in our society, we think we’re doing a fair job.
You are now one of us. Welcome!
GM and 1-4 players
Card based game engine
14 setting-specific skills
Memories of the character are an important aspect of play and experience
Printing of lifeforms
printing of mechanical devices
Death is (usually) temporary
Set in a Stanford Torus colony near Saturn approx. one century from now.
Released as a 1000 copy PDF semi-open beta 11.12.09 at projectdonut.com — beta is superseded by the rules in FreeMarket (Limited Edition), the finished game (released in 2010 as a limited edition boxed set).
A Monochrome Portrait Mode character sheet for Freemarket, for those of us who don't have color printing available.
Mechanical pencil recommended.
Made in Apple's Pages on OSX. Icons screen-caps from the card files, and adjusted in Lemke Software's Graphic Converter, then scaled in Pages. Distilled to PDF using OSX print-to-pdf functionality. Writing Lines at 5 LPI.
21 dec 09 Revision shrinks graphics slightly, adds reminder on tagging for tech and interface, and for memeories.