The New World Primer is the first supplement of a campaign setting about a newly discovered continent, suitable for most fantasy worlds. The first expedition from the old world has just landed on the shores of the New World to start the first settlement. The name and exact location of the continent is left undescribed so you can more easily fit the New World in your campaign. A few dozen colonists, including a brave party of heroes (i.e. the player characters), band together as they try to tame the savage wilderness, make peace with the native tribes and establish the first settlement. The supplement provides all you need to get started in the New World.
The New World Campaign Primer offers:
A new player race – The grippli, optimistic frog people who want to take their place as a dominant species in the world.
New Monsters – like the Raven Mocker, a necromantic scavenger and Lemurian Skeletons, wandering undead that attack the living on sight.
The Lost Totem – a short adventure for level 1 characters.
New Feats, rituals, adventure hooks and more!
This is the first book in a series describing Role Playing Public Radio's New World campaign setting.