Gamemastering (2008)

Average Rating: 8.75/10
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English PDF version
Publisher: Vagrant Workshop
Year: 2010
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: PI-002
160 pages
Size: Letter
English
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RPG Item: Gamemastering
Nick: 
Gamemastering
Publisher: Mongoose Publishing
Year: 2010
Soft Cover
Product Code: MGP6169
ISBN-10: 1907218793
ISBN-13: 9781907218798
168 pages
Size: Letter
English
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Softcover Version
Publisher: 
Year: 2008
Soft Cover
ISBN-13: 978-1877451447
176 pages
Size: 10.00 x 8.00 inches
German
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A compendium of classic and modern tips for game masters. The advice is independent of a particular system or setting. Advice is given on group handling, preparation, and execution of an adventure. Also, there is a thorough guide to building an entertaining story for the particular group. The book is inspired by knowledge from The Forge and incorporates tips from indie games.

From the back of the German book:

Spielleiter. Keine andere Funktion in einer Rollenspiel-Runde ist so unbeliebt. Die damit verbundene Arbeit bleibt oft nur an einer einzigen Person aus einer Spielrunde hängen. Dabei ist die Aufgabe mindestens ebenso spannend und überraschend wie das Übernehmen einer Spielfigur.

Beim Vergleich von Spielleitern fällt auf, dass Einige die Aufgabe besser erfüllen als Andere - das Gerücht, dass man zum Leiten geboren sein muss, hält sich daher hartnäckig. Dieses Buch will damit aufräumen und gibt Anfängern und fortgeschrittenen Spielleitern eine Anleitung, die in Regelwerken von Rollenspielen leider meist zu kurz kommt: Welche Aufgaben hat ein Spielleiter überhaupt? Wie bereitet man sich vor? Kann man Improvisieren lernen?

Zu diesen und anderen Fragen werden detaillierte Antworten und Anleitungen gegeben. Dabei steht immer das Spielvergnügen im Vordergrund: Rollenspiel soll Spaß machen und nicht in Arbeit ausarten.
Auch für den Spielleiter.

from the back of the English book

Gamemastering. No other task is as unpopular in a roleplaying group. Very often, it is the gamemaster who ends up doing all the work so everyone can enjoy the game. But the job of gamemaster is at least as exciting and unpredictable as taking on the role of a player character.

When comparing gamemasters, it becomes obvious that some are better at their task than others - which is why rumors that one has to be "born to be a gamemaster" stubbornly persist. This book does away with this preconception and provides both beginning and experienced gamemasters with instructions that are usually neglected in roleplaying game books. How to tailor the game to the group? How to prepare a game in no time? Can one learn to improvise? How to create and structure adventures?

These and other questions are answered in a detailed manner including directions, exercises, and examples. Enjoyment always comes first - roleplaying is supposed to be fun and not turn into too much work.
Not even for the gamemaster.

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Fanzines (Abenteuer-Punkt #3; Greifenklaue #7); Spielleiten; Schattenjäger; Heredium; Android; Formula D;

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