A wacky, wily roleplaying game of post-apocalyptic peril.
Earth. After the apocalypse. Never mind the radiation—you’re gonna like it here.
The D&D Gamma World Roleplaying Game offers hours of rollicking entertainment in a savage land of adventure, where the survivors of some mythical future disaster must contend with radioactive wastes, ravaged cities, and rampant lawlessness. Against a nuclear backdrop, heroic scavengers search crumbled ruins for lost artifacts while battling mutants and other perils.
This product is a complete, stand-alone roleplaying game that uses the 4th Edition D&D Roleplaying Game system as its foundation. It appeals to D&D players as well as gamers interested in fantasy science fiction set in a bizarre, post-apocalyptic world.
160-page book with rules for character creation, game rules, and an adventure
2 sheets of die-cut character and monster tokens
2 double-sided battle maps
Cardstock character sheets and mutation power cards
A GAMMA WORLD ADVENTURE FOR PAX PRIME 2010
This is Gamma Terra, the synthesis of uncountable realities collapsed into one by human error. Mutants, robots, and space aliens all roam the wasteland that once was Earth. (Well, many earths. Well, many planetesque things called various names but vaguely resembling what we perceive as Earth.)
A castoff from a destroyed planet in the weirdest reaches of space, the meteorite of earth and vegetation crashed in a shattered city near the coast of the Pacific Ocean. Misguided creatures from a technology-free reality, the gren, came to worship the creature and to call it the Returned Earth. The lump of sentient rock won’t be satisfied until it has obliterated all technology by sending a destructive signal through a large metal spire within the...
I love all the colorful, well desigined character sheets that have popped up for Gamma World but I still have one gripe....
the power sections are all terrible!!! Look at the back of this sheet to see how it should be done. I did not create this sheet, please visit the designers website and support him.
My first attempt at designing an adventure. For 3 1st level characters just starting a campaign.
You wake up imprisoned with a few other mutants by odd Badder scientists for an unknown reason, and must find a way out of the facility, but something else is afoot in, or outside, this twisted laboratory.
My intent is to get my smaller group up to the point where I dont have to modify SoTIK (The Adventure from the Core Book) to accomodate less players, but I thought I'd upload it and see if anyone else would like to play it as well.
My solution to the ever-growing junk tables for Gamma World: Junk Tokens.
Each piece of junk from Gamma World and Famine in Far-Go is laid out on its own 1" x 2" token. Print, affix to heavy cardboard, cut out, and toss into a bowl/bag. Instead of rolling for junk, players simply draw a random tile as necessary.
Includes a blank sheet, so that you can just grab a sharpie and add your own junk as you need it, or you can print on top of this PDF file with your own junk lists.
1) Print at 100%, centered on the page, onto good-quality paper or full-page Label paper (check office stores).
2) Mount on heavy cardboard - matt board from a framing store will do nicely, or the backing cardboard from a pad of lined paper works very well too.
3) Cut off margins -...
A deeper character sheet designed to hold more information in order to reduce use of the book during character creation as well as keep more info available to the player throughout a 10-level campaign. This sheet was designed to be used with my Character Generation Cheat Sheet to streamline the character generation process.
UPDATED 10/28/10! Holy crow, HP are actually 12 plus your whole Constitution score, not just the modifier! Color me red! I played it incorrectly, too! It was deadly, but I guess it's not supposed to be THAT deadly!
It comes in three flavors, all in the one PDF: there's the Skewed version....
The non-skewed version, for folks whose OCD would flip out at all those angles...
And a black & white version for folks whose printers ain't so hot.